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shader: isolate SWAPPC work from ordinary shader paths
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@@ -818,6 +818,7 @@ struct Instruction {
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struct Program {
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std::span<const uint32_t> code;
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std::vector<Instruction> instructions;
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bool has_swap_pc = false;
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};
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// Code spans are trusted to contain complete instructions, valid branch targets, and 32-bit PCs.
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