mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-23 20:36:58 +02:00
Input mapping tabs UI, emulated touchpad, and rumble for non-PS5 controllers (#1541)
* Revamp input mapping dialog with tabs, gamepad remapping and gyro emulation toggle Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Add emulated touchpad (mouse/gamepad) with particle skins; widen input dialog Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Disable mouse touchpad mode when the cursor leaves the window Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Add touchpad hand-cursor toggle; share touchpad options across both tabs Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Hide touchpad trail and particles when the visual toggle is off Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Rename input mapping tabs Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Rumble non-DualSense gamepads from haptic audio Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Fix input mapping, touchpad transitions, and rumble fallback --------- Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
@@ -10,6 +10,7 @@
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#include "gpu_blit_shaders/gpu_imgui_hdr_spv.h"
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#include "graphics/host_gpu/graphicContext.h"
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#include "graphics/presentation/ddsImage.h"
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#include "graphics/presentation/window/hostInput.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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#include "imgui_impl_vulkan.h"
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@@ -149,6 +150,47 @@ bool GetOverlaySnapshot(OverlaySnapshot* snapshot) {
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}
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constexpr size_t INPUT_QUEUE_CAPACITY = 128;
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constexpr int MAX_TOUCH_CURSOR_IMAGE_DIMENSION = 2048;
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constexpr float TOUCH_CURSOR_IMAGE_SIZE = 48.0f;
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enum class TouchParticleSkin : uint8_t { Classic, BlueNeon, Monochrome, Crimson, RedBlue };
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TouchParticleSkin GetTouchParticleSkin() {
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static const auto skin = [] {
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for (const auto& value: Config::GetKeymap()) {
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constexpr std::string_view key = "TouchParticleSkin=";
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if (std::string_view(value).starts_with(key)) {
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const auto name = std::string_view(value).substr(key.size());
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if (name == "BlueNeon") {
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return TouchParticleSkin::BlueNeon;
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}
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if (name == "Monochrome") {
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return TouchParticleSkin::Monochrome;
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}
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if (name == "Crimson") {
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return TouchParticleSkin::Crimson;
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}
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if (name == "RedBlue") {
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return TouchParticleSkin::RedBlue;
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}
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}
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}
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return TouchParticleSkin::Classic;
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}();
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return skin;
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}
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bool TouchCursorImageEnabled() {
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static const bool enabled = [] {
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for (const auto& value: Config::GetKeymap()) {
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if (std::string_view(value) == "TouchCursorImage=Off") {
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return false;
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}
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}
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return true;
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}();
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return enabled;
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}
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enum class InputKind : uint8_t {
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Button,
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@@ -552,9 +594,11 @@ SystemOverlayVisualState GetSystemOverlayVisualState() noexcept {
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const auto system = SystemDialog::GetVisualState();
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const bool trophy_active = g_trophy_notification_active.load(std::memory_order_acquire);
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const bool splash = g_splash_active.load(std::memory_order_acquire);
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return {core.active || dialog.active || system.active || trophy_active || splash,
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const auto cursor = GetHostInputTouchPadVisualState();
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return {core.active || dialog.active || system.active || trophy_active || splash ||
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(cursor.enabled && cursor.cursor_visible),
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core.revision + dialog.revision + system.revision + (trophy_active ? 1u : 0u) +
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(splash ? 2u : 0u)};
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(splash ? 2u : 0u) + static_cast<decltype(core.revision)>(cursor.revision)};
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}
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bool ProcessSystemOverlayInput(const SDL_Event& event) {
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@@ -694,6 +738,20 @@ void NotifyTrophyUnlocked(std::string_view name, int32_t grade,
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}
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struct SystemOverlay::Impl {
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enum class TouchParticleIcon : uint8_t { Square, Triangle, Cross, Circle };
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struct TouchParticle {
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ImVec2 position;
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Clock::time_point born;
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TouchParticleIcon icon;
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};
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struct TouchTrailSegment {
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ImVec2 from;
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ImVec2 to;
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Clock::time_point born;
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};
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explicit Impl(GraphicContext& context): graphics(context) {}
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~Impl() {
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@@ -705,6 +763,12 @@ struct SystemOverlay::Impl {
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ReleaseVulkan();
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if (imgui_context != nullptr) {
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ImGui::SetCurrentContext(imgui_context);
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if (hand_cursor_image) {
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ImGui::UnregisterUserTexture(hand_cursor_image.get());
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}
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if (drawing_cursor_image) {
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ImGui::UnregisterUserTexture(drawing_cursor_image.get());
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}
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if (trophy_notification_image) {
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ImGui::UnregisterUserTexture(trophy_notification_image.get());
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}
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@@ -735,6 +799,8 @@ struct SystemOverlay::Impl {
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style.WindowRounding = 10.0f;
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style.FrameRounding = 6.0f;
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style.ItemSpacing = {8.0f, 8.0f};
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hand_cursor_image = LoadTouchCursorImage("hand.png");
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drawing_cursor_image = LoadTouchCursorImage("drawing.png");
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}
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void PlayTrophySound() {
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@@ -775,6 +841,55 @@ struct SystemOverlay::Impl {
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}
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}
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std::unique_ptr<ImTextureData> LoadTouchCursorImage(std::string_view filename) {
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const char* base_path = SDL_GetBasePath();
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if (base_path == nullptr) {
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LOGF("Could not locate the emulator folder for touchpad cursor images: %s\n",
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SDL_GetError());
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return nullptr;
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}
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const std::filesystem::path path =
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std::filesystem::path(base_path) / "assets" / "cursors" / std::string(filename);
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Common::File file;
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if (!file.Open(path, Common::File::Mode::Read)) {
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LOGF("Touchpad cursor image not found: %s\n", Common::PathToString(path).c_str());
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return nullptr;
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}
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const auto encoded = file.ReadWholeBuffer();
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if (encoded.empty() ||
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encoded.size() > static_cast<std::size_t>(std::numeric_limits<int>::max())) {
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LOGF("Touchpad cursor image is empty or too large: %s\n",
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Common::PathToString(path).c_str());
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return nullptr;
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}
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int width = 0;
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int height = 0;
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auto* pixels = stbi_load_from_memory(
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reinterpret_cast<const stbi_uc*>(encoded.data()), static_cast<int>(encoded.size()),
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&width, &height, nullptr, 4);
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if (pixels == nullptr || width <= 0 || height <= 0 ||
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width > MAX_TOUCH_CURSOR_IMAGE_DIMENSION ||
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height > MAX_TOUCH_CURSOR_IMAGE_DIMENSION) {
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LOGF("Could not load touchpad cursor image %s: %s\n",
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Common::PathToString(path).c_str(),
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pixels == nullptr ? stbi_failure_reason() : "image dimensions exceed 2048x2048");
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stbi_image_free(pixels);
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return nullptr;
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}
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auto texture = std::make_unique<ImTextureData>();
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texture->Create(ImTextureFormat_RGBA32, width, height);
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std::memcpy(texture->Pixels, pixels,
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static_cast<std::size_t>(width) * static_cast<std::size_t>(height) * 4);
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texture->UseColors = true;
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stbi_image_free(pixels);
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ImGui::RegisterUserTexture(texture.get());
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LOGF("Loaded touchpad cursor image: %s\n", Common::PathToString(path).c_str());
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return texture;
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}
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std::unique_ptr<ImTextureData> LoadTrophyIcon(std::span<const std::byte> encoded) {
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if (encoded.empty() ||
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encoded.size() > static_cast<std::size_t>(std::numeric_limits<int>::max())) {
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@@ -1191,6 +1306,248 @@ struct SystemOverlay::Impl {
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}
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}
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void EmitTouchParticles(ImVec2 from, ImVec2 to, Clock::time_point now) {
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const float dx = to.x - from.x;
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const float dy = to.y - from.y;
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const float distance = std::hypot(dx, dy);
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if (distance < 0.01f) {
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return;
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}
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if (distance >= 1.0f) {
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trail_segments.push_back({from, to, now});
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if (trail_segments.size() > MAX_TOUCH_TRAIL_SEGMENTS) {
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trail_segments.erase(trail_segments.begin());
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}
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}
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constexpr float PARTICLE_SPACING = 24.0f;
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float traveled = 0.0f;
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while (particle_distance + distance - traveled >= PARTICLE_SPACING) {
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traveled += PARTICLE_SPACING - particle_distance;
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const float fraction = std::clamp(traveled / distance, 0.0f, 1.0f);
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particles.push_back(
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{{from.x + dx * fraction, from.y + dy * fraction}, now, next_particle_icon});
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next_particle_icon = static_cast<TouchParticleIcon>(
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(static_cast<uint8_t>(next_particle_icon) + 1) % 4);
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if (particles.size() > MAX_TOUCH_PARTICLES) {
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particles.erase(particles.begin());
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}
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particle_distance = 0.0f;
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}
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particle_distance += distance - traveled;
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}
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void DrawTouchParticles(ImDrawList* draw, Clock::time_point now) {
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const auto skin = GetTouchParticleSkin();
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constexpr float PARTICLE_LIFETIME = 1.0f;
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constexpr float TRAIL_LIFETIME = 0.35f;
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std::erase_if(trail_segments, [now](const auto& segment) {
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return std::chrono::duration<float>(now - segment.born).count() >= TRAIL_LIFETIME;
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});
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std::erase_if(particles, [now](const auto& particle) {
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return std::chrono::duration<float>(now - particle.born).count() >=
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PARTICLE_LIFETIME;
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});
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for (const auto& segment: trail_segments) {
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const float age =
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std::chrono::duration<float>(now - segment.born).count() / TRAIL_LIFETIME;
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const float fade = 1.0f - age;
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if (skin == TouchParticleSkin::RedBlue) {
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draw->AddLine(segment.from, segment.to,
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IM_COL32(20, 75, 220, static_cast<int>(105.0f * fade)),
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9.0f * (1.0f - age * 0.5f));
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draw->AddLine(segment.from, segment.to,
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IM_COL32(255, 45, 65, static_cast<int>(230.0f * fade)),
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4.0f * (1.0f - age * 0.5f));
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} else if (skin == TouchParticleSkin::Crimson) {
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draw->AddLine(segment.from, segment.to,
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IM_COL32(110, 0, 8, static_cast<int>(130.0f * fade)),
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9.0f * (1.0f - age * 0.5f));
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draw->AddLine(segment.from, segment.to,
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IM_COL32(255, 35, 20, static_cast<int>(235.0f * fade)),
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4.0f * (1.0f - age * 0.5f));
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} else {
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draw->AddLine(segment.from, segment.to,
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IM_COL32(35, 145, 255, static_cast<int>(180.0f * fade)),
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5.0f * (1.0f - age * 0.5f));
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}
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}
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for (const auto& particle: particles) {
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const float age =
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std::chrono::duration<float>(now - particle.born).count() / PARTICLE_LIFETIME;
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const float alpha = 1.0f - age;
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const float size = 9.0f * (1.0f - age * 0.35f);
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const float drift = (static_cast<uint8_t>(particle.icon) % 2 == 0 ? -1.0f : 1.0f) *
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8.0f * age;
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const ImVec2 center {particle.position.x + drift, particle.position.y - 18.0f * age};
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const auto faded = [alpha, skin, icon = particle.icon](int r, int g, int b) {
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if (skin == TouchParticleSkin::BlueNeon) {
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r = 75;
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g = 220;
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b = 255;
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} else if (skin == TouchParticleSkin::RedBlue) {
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const bool red = icon == TouchParticleIcon::Square ||
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icon == TouchParticleIcon::Cross;
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r = red ? 255 : 75;
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g = red ? 65 : 175;
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b = red ? 85 : 255;
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} else if (skin == TouchParticleSkin::Monochrome) {
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r = 235;
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g = 245;
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b = 255;
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} else if (skin == TouchParticleSkin::Crimson) {
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const bool ember = icon == TouchParticleIcon::Triangle ||
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icon == TouchParticleIcon::Circle;
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r = 255;
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g = ember ? 205 : 115;
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b = ember ? 70 : 15;
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}
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return IM_COL32(r, g, b, static_cast<int>(255.0f * alpha));
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};
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if (skin != TouchParticleSkin::Classic) {
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const ImU32 glow =
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skin == TouchParticleSkin::BlueNeon
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? IM_COL32(0, 115, 255, static_cast<int>(38.0f * alpha))
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: (skin == TouchParticleSkin::RedBlue
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? IM_COL32(75, 100, 255, static_cast<int>(55.0f * alpha))
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: (skin == TouchParticleSkin::Crimson
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? IM_COL32(255, 70, 0, static_cast<int>(70.0f * alpha))
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: IM_COL32(115, 165, 255, static_cast<int>(30.0f * alpha))));
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draw->AddCircleFilled(center, size + 6.0f, glow);
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}
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const ImU32 particle_glow =
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skin == TouchParticleSkin::Crimson
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? (particle.icon == TouchParticleIcon::Triangle ||
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particle.icon == TouchParticleIcon::Circle
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? IM_COL32(255, 195, 30, static_cast<int>(135.0f * alpha))
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: IM_COL32(255, 95, 0, static_cast<int>(135.0f * alpha)))
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: (skin == TouchParticleSkin::RedBlue
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? (particle.icon == TouchParticleIcon::Square ||
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particle.icon == TouchParticleIcon::Cross
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? IM_COL32(255, 40, 65, static_cast<int>(105.0f * alpha))
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: IM_COL32(35, 125, 255, static_cast<int>(105.0f * alpha)))
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: IM_COL32(35, 145, 255,
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static_cast<int>((skin == TouchParticleSkin::BlueNeon
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? 100.0f
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: 65.0f) *
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alpha)));
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draw->AddCircleFilled(center, size + 2.0f, particle_glow);
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switch (particle.icon) {
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case TouchParticleIcon::Square:
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draw->AddRect({center.x - size * 0.65f, center.y - size * 0.65f},
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{center.x + size * 0.65f, center.y + size * 0.65f},
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faded(255, 105, 180), 2.0f, 0, 2.2f);
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break;
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case TouchParticleIcon::Triangle:
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draw->AddLine({center.x, center.y - size}, {center.x - size, center.y + size},
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faded(80, 230, 130), 2.2f);
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draw->AddLine({center.x - size, center.y + size},
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{center.x + size, center.y + size}, faded(80, 230, 130), 2.2f);
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draw->AddLine({center.x + size, center.y + size},
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{center.x, center.y - size}, faded(80, 230, 130), 2.2f);
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break;
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case TouchParticleIcon::Cross:
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draw->AddLine({center.x - size * 0.75f, center.y - size * 0.75f},
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{center.x + size * 0.75f, center.y + size * 0.75f},
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faded(90, 170, 255), 2.5f);
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draw->AddLine({center.x + size * 0.75f, center.y - size * 0.75f},
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{center.x - size * 0.75f, center.y + size * 0.75f},
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faded(90, 170, 255), 2.5f);
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break;
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case TouchParticleIcon::Circle:
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draw->AddCircle(center, size * 0.8f, faded(255, 105, 105), 0, 2.2f);
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break;
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}
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}
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}
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void DrawTouchPadCursor(const HostInputTouchPadVisualState& state) {
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if (!TouchCursorImageEnabled()) {
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particles.clear();
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trail_segments.clear();
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return;
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}
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const auto now = Clock::now();
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if (state.enabled && state.position_valid) {
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const ImVec2 target {state.x * extent.width, state.y * extent.height};
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if (!cursor_initialized || state.gesture != cursor_gesture) {
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cursor_position = target;
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cursor_initialized = true;
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cursor_gesture = state.gesture;
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particle_distance = 0.0f;
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} else {
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const float dt = last_cursor_update == Clock::time_point {}
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? 1.0f / 60.0f
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: std::clamp(std::chrono::duration<float>(now -
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last_cursor_update)
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.count(),
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1.0f / 1000.0f, 0.05f);
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const ImVec2 previous = cursor_position;
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const float follow = 1.0f - std::exp(-18.0f * dt);
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cursor_position.x += (target.x - cursor_position.x) * follow;
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cursor_position.y += (target.y - cursor_position.y) * follow;
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if (state.drawing) {
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EmitTouchParticles(previous, cursor_position, now);
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}
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}
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last_cursor_update = now;
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}
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auto* draw = ImGui::GetForegroundDrawList();
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DrawTouchParticles(draw, now);
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if (!state.enabled || !state.cursor_visible ||
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!state.position_valid || !cursor_initialized) {
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return;
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}
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const ImVec2 position = cursor_position;
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const auto& cursor_image =
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state.drawing ? drawing_cursor_image : hand_cursor_image;
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if (cursor_image != nullptr) {
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const float scale = TOUCH_CURSOR_IMAGE_SIZE /
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static_cast<float>(std::max(cursor_image->Height, 1));
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const ImVec2 size {static_cast<float>(cursor_image->Width) * scale,
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static_cast<float>(cursor_image->Height) * scale};
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draw->AddImage(cursor_image->GetTexRef(), position,
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{position.x + size.x, position.y + size.y});
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return;
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}
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const ImU32 blue = IM_COL32(35, 145, 255, 220);
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const ImVec2 hand[] = {
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{position.x, position.y}, {position.x, position.y + 20.0f},
|
||||
{position.x + 4.0f, position.y + 16.0f},
|
||||
{position.x + 9.0f, position.y + 27.0f},
|
||||
{position.x + 13.0f, position.y + 25.0f},
|
||||
{position.x + 10.0f, position.y + 17.0f},
|
||||
{position.x + 18.0f, position.y + 18.0f},
|
||||
{position.x + 20.0f, position.y + 15.0f},
|
||||
{position.x + 19.0f, position.y + 12.0f},
|
||||
{position.x + 12.0f, position.y + 10.0f},
|
||||
{position.x + 12.0f, position.y + 4.0f},
|
||||
{position.x + 10.0f, position.y + 2.0f},
|
||||
{position.x + 8.0f, position.y + 3.0f},
|
||||
{position.x + 8.0f, position.y + 10.0f},
|
||||
{position.x + 6.0f, position.y + 2.0f},
|
||||
{position.x + 4.0f, position.y + 2.0f},
|
||||
{position.x + 3.0f, position.y + 10.0f},
|
||||
{position.x + 2.0f, position.y + 1.0f},
|
||||
};
|
||||
draw->AddConvexPolyFilled(hand, IM_ARRAYSIZE(hand), IM_COL32(250, 250, 250, 255));
|
||||
for (std::size_t i = 0; i < IM_ARRAYSIZE(hand); i++) {
|
||||
draw->AddLine(hand[i], hand[(i + 1) % IM_ARRAYSIZE(hand)],
|
||||
IM_COL32(20, 25, 35, 255), 1.5f);
|
||||
}
|
||||
if (state.drawing) {
|
||||
const ImVec2 pen_start {position.x + 12.0f, position.y + 8.0f};
|
||||
const ImVec2 pen_end {position.x + 23.0f, position.y - 3.0f};
|
||||
draw->AddLine(pen_start, pen_end, IM_COL32(10, 45, 95, 255), 5.0f);
|
||||
draw->AddLine(pen_start, pen_end, blue, 2.5f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void DrawTrophyNotification(vk::Extent2D frame_extent, Clock::time_point now) {
|
||||
std::erase_if(retired_trophy_images, [](const auto& texture) {
|
||||
if (texture->Status != ImTextureStatus_Destroyed) {
|
||||
@@ -1316,7 +1673,8 @@ struct SystemOverlay::Impl {
|
||||
const bool has_overlay = GetOverlaySnapshot(&snapshot);
|
||||
const auto now = Clock::now();
|
||||
if (!has_overlay && !g_trophy_notification_active.load(std::memory_order_acquire) &&
|
||||
!g_splash_active.load(std::memory_order_acquire)) {
|
||||
!g_splash_active.load(std::memory_order_acquire) &&
|
||||
!GetHostInputTouchPadVisualState().enabled) {
|
||||
return false;
|
||||
}
|
||||
const auto prepared_session = snapshot.session;
|
||||
@@ -1356,6 +1714,7 @@ struct SystemOverlay::Impl {
|
||||
}
|
||||
}
|
||||
DrawTrophyNotification(frame_extent, now);
|
||||
DrawTouchPadCursor(GetHostInputTouchPadVisualState());
|
||||
ImGui::Render();
|
||||
extent = frame_extent;
|
||||
return true;
|
||||
@@ -1410,6 +1769,18 @@ struct SystemOverlay::Impl {
|
||||
ImVec2 right_stick {};
|
||||
OverlaySession session;
|
||||
std::unique_ptr<ImTextureData> trophy_notification_image;
|
||||
std::unique_ptr<ImTextureData> hand_cursor_image;
|
||||
std::unique_ptr<ImTextureData> drawing_cursor_image;
|
||||
bool cursor_initialized = false;
|
||||
ImVec2 cursor_position {};
|
||||
float particle_distance = 0.0f;
|
||||
TouchParticleIcon next_particle_icon = TouchParticleIcon::Square;
|
||||
Clock::time_point last_cursor_update;
|
||||
uint64_t cursor_gesture = 0;
|
||||
std::vector<TouchParticle> particles;
|
||||
std::vector<TouchTrailSegment> trail_segments;
|
||||
static constexpr std::size_t MAX_TOUCH_PARTICLES = 64;
|
||||
static constexpr std::size_t MAX_TOUCH_TRAIL_SEGMENTS = 128;
|
||||
std::optional<TrophyNotification> trophy_notification;
|
||||
Clock::time_point trophy_notification_born;
|
||||
std::vector<std::unique_ptr<ImTextureData>> retired_trophy_images;
|
||||
|
||||
Reference in New Issue
Block a user