mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-22 11:56:58 +02:00
Input mapping tabs UI, emulated touchpad, and rumble for non-PS5 controllers (#1541)
* Revamp input mapping dialog with tabs, gamepad remapping and gyro emulation toggle Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Add emulated touchpad (mouse/gamepad) with particle skins; widen input dialog Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Disable mouse touchpad mode when the cursor leaves the window Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Add touchpad hand-cursor toggle; share touchpad options across both tabs Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Hide touchpad trail and particles when the visual toggle is off Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Rename input mapping tabs Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Rumble non-DualSense gamepads from haptic audio Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Fix input mapping, touchpad transitions, and rumble fallback --------- Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
@@ -12,8 +12,10 @@
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#include <cmath>
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#include <cstddef>
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#include <cstdlib>
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#include <mutex>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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namespace Libs::Graphics {
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@@ -27,6 +29,8 @@ struct ControlInfo {
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float touch_x = 0.0f;
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Controller::Setting setting {};
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bool gyro = false;
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bool touchpad_mode = false;
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};
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static constexpr std::array CONTROL_INFO = {
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@@ -61,10 +65,66 @@ static constexpr std::array CONTROL_INFO = {
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ControlInfo {.name = "VibrationIntensity", .setting = Controller::Setting::VibrationIntensity},
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ControlInfo {.name = "TriggerEffectIntensity",
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.setting = Controller::Setting::TriggerEffectIntensity},
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ControlInfo {.name = "GyroToggle", .gyro = true},
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ControlInfo {.name = "TouchPadMode", .touchpad_mode = true},
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};
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constexpr std::size_t INVALID_CONTROL = CONTROL_INFO.size();
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struct PadSource {
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std::string_view name;
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int button; // SDL_GamepadButton, or -1 for an analog trigger
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};
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constexpr std::array PAD_SOURCES = {
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PadSource {"South", SDL_GAMEPAD_BUTTON_SOUTH},
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PadSource {"East", SDL_GAMEPAD_BUTTON_EAST},
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PadSource {"West", SDL_GAMEPAD_BUTTON_WEST},
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PadSource {"North", SDL_GAMEPAD_BUTTON_NORTH},
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PadSource {"Back", SDL_GAMEPAD_BUTTON_BACK},
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PadSource {"Guide", SDL_GAMEPAD_BUTTON_GUIDE},
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PadSource {"Start", SDL_GAMEPAD_BUTTON_START},
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PadSource {"LeftStick", SDL_GAMEPAD_BUTTON_LEFT_STICK},
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PadSource {"RightStick", SDL_GAMEPAD_BUTTON_RIGHT_STICK},
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PadSource {"LeftShoulder", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
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PadSource {"RightShoulder", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
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PadSource {"DpadUp", SDL_GAMEPAD_BUTTON_DPAD_UP},
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PadSource {"DpadDown", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
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PadSource {"DpadLeft", SDL_GAMEPAD_BUTTON_DPAD_LEFT},
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PadSource {"DpadRight", SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
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PadSource {"Misc1", SDL_GAMEPAD_BUTTON_MISC1},
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PadSource {"RightPaddle1", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
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PadSource {"LeftPaddle1", SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
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PadSource {"RightPaddle2", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
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PadSource {"LeftPaddle2", SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
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PadSource {"Touchpad", SDL_GAMEPAD_BUTTON_TOUCHPAD},
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PadSource {"LeftTrigger", -1},
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PadSource {"RightTrigger", -1},
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};
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constexpr std::size_t LEFT_TRIGGER_SOURCE = PAD_SOURCES.size() - 2;
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constexpr std::size_t RIGHT_TRIGGER_SOURCE = PAD_SOURCES.size() - 1;
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constexpr std::size_t INVALID_SOURCE = PAD_SOURCES.size();
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struct PadDefault {
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std::string_view control;
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std::string_view source;
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};
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constexpr std::array PAD_DEFAULTS = {
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PadDefault {"Cross", "South"}, PadDefault {"Circle", "East"},
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PadDefault {"Square", "West"}, PadDefault {"Triangle", "North"},
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PadDefault {"Options", "Start"}, PadDefault {"L3", "LeftStick"},
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PadDefault {"R3", "RightStick"}, PadDefault {"L1", "LeftShoulder"},
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PadDefault {"R1", "RightShoulder"}, PadDefault {"L2", "LeftTrigger"},
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PadDefault {"R2", "RightTrigger"}, PadDefault {"Up", "DpadUp"},
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PadDefault {"Down", "DpadDown"}, PadDefault {"Left", "DpadLeft"},
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PadDefault {"Right", "DpadRight"}, PadDefault {"TouchPad", "Touchpad"},
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PadDefault {"GyroToggle", "Back"},
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};
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constexpr std::string_view PAD_PREFIX = "Pad:";
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struct Binding {
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SDL_Keycode key = SDLK_UNKNOWN;
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uint8_t mouse_button = 0;
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@@ -74,6 +134,7 @@ struct Binding {
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constexpr int MOUSE_POLL_INTERVAL_MS = 33;
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constexpr uint64_t CURSOR_IDLE_HIDE_MS = 2000;
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constexpr std::string_view MOUSE_SENSITIVITY = "MouseSensitivity=";
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constexpr std::string_view TOUCH_PARTICLE_SKIN = "TouchParticleSkin=";
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struct MouseJoystickState {
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bool enabled = false;
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@@ -85,6 +146,38 @@ MouseJoystickState g_mouse;
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SDL_Window* g_mouse_window = nullptr;
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uint64_t g_cursor_hide_at = 0;
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struct MouseTouchPadState {
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bool enabled = false;
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bool cursor_visible = true;
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bool drawing = false;
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bool position_valid = false;
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float x = 0.5f;
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float y = 0.5f;
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uint64_t revision = 0;
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uint64_t gesture = 0;
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};
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struct GamepadTouchPadState {
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bool enabled = false;
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bool drawing = false;
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int id = -1;
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int x_axis = 128;
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int y_axis = 128;
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float x = 0.5f;
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float y = 0.5f;
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uint64_t next_poll = 0;
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uint64_t last_poll = 0;
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};
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constexpr int GAMEPAD_TOUCHPAD_POLL_MS = 8;
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constexpr int GAMEPAD_TOUCHPAD_DEADZONE = 18;
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constexpr float GAMEPAD_TOUCHPAD_SPEED = 0.8f;
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MouseTouchPadState g_mouse_touchpad;
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GamepadTouchPadState g_gamepad_touchpad;
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std::mutex g_touchpad_mutex;
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std::unordered_map<int, std::array<bool, 2>> g_pad_trigger_pressed;
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std::size_t ControlFromName(std::string_view name) {
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const auto info = std::find_if(CONTROL_INFO.begin(), CONTROL_INFO.end(),
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[name](const auto& item) { return item.name == name; });
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@@ -126,6 +219,14 @@ public:
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InputMap() {
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for (const auto& value: Config::GetKeymap()) {
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const std::string_view entry = value;
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if (entry == "Keyboard=Disabled") {
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m_custom = true;
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continue;
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}
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if (entry == "Pad=Disabled") {
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m_custom_pad = true;
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continue;
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}
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if (entry.starts_with(MOUSE_SENSITIVITY)) {
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const float sensitivity =
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std::strtof(value.c_str() + MOUSE_SENSITIVITY.size(), nullptr);
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@@ -133,6 +234,13 @@ public:
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std::clamp(std::isfinite(sensitivity) ? sensitivity : 1.0f, 0.1f, 5.0f);
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continue;
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}
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if (entry.starts_with(TOUCH_PARTICLE_SKIN) || entry.starts_with("TouchCursorImage=")) {
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continue;
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}
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if (entry.starts_with(PAD_PREFIX)) {
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AddPadEntry(entry.substr(PAD_PREFIX.size()), value);
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continue;
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}
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const auto split = entry.find('=');
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Binding binding;
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@@ -153,10 +261,25 @@ public:
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}
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Add(binding);
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}
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if (!m_custom_pad) {
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for (const auto& item: PAD_DEFAULTS) {
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AssignPad(ControlFromName(item.control), SourceFromName(item.source));
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}
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}
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}
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[[nodiscard]] bool Custom() const { return m_size != 0; }
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[[nodiscard]] bool Custom() const { return m_custom; }
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[[nodiscard]] float MouseSensitivity() const { return m_mouse_sensitivity; }
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[[nodiscard]] std::size_t PadControl(std::size_t source) const {
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return source < m_pad_controls.size() ? m_pad_controls[source] : INVALID_CONTROL;
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}
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static std::size_t SourceFromButton(int button) {
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const auto item = std::find_if(PAD_SOURCES.begin(), PAD_SOURCES.end(),
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[button](const auto& s) { return s.button == button; });
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return static_cast<std::size_t>(std::distance(PAD_SOURCES.begin(), item));
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}
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[[nodiscard]] std::size_t FindKey(int key_code) const {
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key_code = NormalizeKey(static_cast<SDL_Keycode>(key_code));
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const auto binding =
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@@ -173,7 +296,39 @@ public:
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}
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private:
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static std::size_t SourceFromName(std::string_view name) {
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const auto item = std::find_if(PAD_SOURCES.begin(), PAD_SOURCES.end(),
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[name](const auto& s) { return s.name == name; });
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return static_cast<std::size_t>(std::distance(PAD_SOURCES.begin(), item));
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}
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void AssignPad(std::size_t control, std::size_t source) {
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for (auto& existing: m_pad_controls) {
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if (existing == control) {
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existing = INVALID_CONTROL;
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}
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}
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m_pad_controls[source] = control;
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}
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void AddPadEntry(std::string_view entry, const std::string& original) {
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const auto split = entry.find('=');
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const auto control = split != std::string_view::npos ? ControlFromName(entry.substr(0, split))
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: INVALID_CONTROL;
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const auto source = split != std::string_view::npos ? SourceFromName(entry.substr(split + 1))
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: INVALID_SOURCE;
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if (control == INVALID_CONTROL || source == INVALID_SOURCE) {
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EXIT("Invalid input mapping: %s\n", original.c_str());
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}
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const auto& info = CONTROL_INFO[control];
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if (info.button == 0 && !info.gyro && info.axis != Controller::Axis::AxisMax) {
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EXIT("Invalid input mapping: %s\n", original.c_str());
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}
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m_custom_pad = true;
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AssignPad(control, source);
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}
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void Add(const Binding& binding) {
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m_custom = true;
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for (std::size_t index = 0; index < m_size;) {
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if (Conflicts(m_bindings[index], binding)) {
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m_bindings[index] = m_bindings[--m_size];
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@@ -186,6 +341,13 @@ private:
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}
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std::array<Binding, CONTROL_INFO.size()> m_bindings {};
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std::array<std::size_t, PAD_SOURCES.size()> m_pad_controls = [] {
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std::array<std::size_t, PAD_SOURCES.size()> a {};
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a.fill(INVALID_CONTROL);
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return a;
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}();
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bool m_custom = false;
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bool m_custom_pad = false;
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std::size_t m_size = 0;
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float m_mouse_sensitivity = 1.0f;
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};
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@@ -211,6 +373,39 @@ void SetTouchPad(float x, bool down) {
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Controller::SetTouchPad(Controller::HOST_INPUT_CONTROLLER_ID, 0, down, x, 0.5f);
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}
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void SetSwipeTouchPad(bool down, float x, float y) {
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Controller::SetTouchPad(Controller::HOST_INPUT_CONTROLLER_ID, 1, down, x, y);
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}
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void RecordMouseTouchPadPosition(float x, float y) {
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int width = 0;
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int height = 0;
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if (g_mouse_window != nullptr) {
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SDL_GetWindowSize(g_mouse_window, &width, &height);
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}
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if (width > 0 && height > 0) {
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x = std::clamp(x / static_cast<float>(width), 0.0f, 1.0f);
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y = std::clamp(y / static_cast<float>(height), 0.0f, 1.0f);
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} else {
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x = 0.5f;
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y = 0.5f;
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}
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std::scoped_lock lock(g_touchpad_mutex);
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if (!g_mouse_touchpad.enabled) {
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return;
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}
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g_mouse_touchpad.x = x;
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g_mouse_touchpad.y = y;
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g_mouse_touchpad.position_valid = true;
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g_mouse_touchpad.revision++;
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}
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bool TouchPadModeActive() {
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std::scoped_lock lock(g_touchpad_mutex);
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return g_mouse_touchpad.enabled || g_gamepad_touchpad.enabled;
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}
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uint32_t DefaultKeyboardButton(int key_code) {
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switch (NormalizeKey(static_cast<SDL_Keycode>(key_code))) {
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case SDLK_UP: return Controller::PAD_BUTTON_UP;
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@@ -270,6 +465,18 @@ void SetControl(std::size_t control, bool down) {
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SetButton(info.button, down);
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return;
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}
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if (info.gyro) {
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if (down) {
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Controller::ToggleGyroEmulation(Controller::HOST_INPUT_CONTROLLER_ID);
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}
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return;
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}
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if (info.touchpad_mode) {
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if (down) {
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HostInputToggleTouchPadMode();
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}
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return;
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}
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if (info.axis == Controller::Axis::AxisMax) {
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CycleSettingOnPress(info.setting, down);
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return;
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@@ -297,6 +504,11 @@ void DefaultKeyboardInput(int key_code, bool down) {
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switch (NormalizeKey(static_cast<SDL_Keycode>(key_code))) {
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case SDLK_BACKSPACE: SetTouchPad(0.25f, down); return;
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case SDLK_F6:
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if (down) {
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HostInputToggleTouchPadMode();
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}
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return;
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case SDLK_TAB: SetTouchPad(0.75f, down); return;
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case SDLK_1: CycleSettingOnPress(Controller::Setting::SpeakerVolume, down); return;
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case SDLK_2: CycleSettingOnPress(Controller::Setting::VibrationIntensity, down); return;
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@@ -399,8 +611,134 @@ bool IsCursorActivity(const SDL_Event& event) {
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return which != SDL_TOUCH_MOUSEID && which != SDL_PEN_MOUSEID;
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}
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std::array<int, 2> GamepadLeftStick(int id) {
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auto* pad = SDL_GetGamepadFromID(id);
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if (pad == nullptr) {
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return {128, 128};
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}
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const auto value = [pad](SDL_GamepadAxis axis) {
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return Controller::controller_get_axis(SDL_JOYSTICK_AXIS_MIN, SDL_JOYSTICK_AXIS_MAX,
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SDL_GetGamepadAxis(pad, axis));
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};
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return {value(SDL_GAMEPAD_AXIS_LEFTX), value(SDL_GAMEPAD_AXIS_LEFTY)};
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}
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void ApplyPadControl(int id, std::size_t control, std::size_t source, bool down) {
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if (control == INVALID_CONTROL) {
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return;
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}
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const auto& info = CONTROL_INFO[control];
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if (info.gyro) {
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if (down) {
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Controller::ToggleGyroEmulation(id);
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}
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} else if (info.touchpad_mode) {
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if (down) {
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HostInputToggleGamepadTouchPad(id);
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}
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} else if (info.button == Controller::PAD_BUTTON_CROSS && HostInputGamepadDrawButton(id, down)) {
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return;
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} else if (info.button == Controller::PAD_BUTTON_TOUCH_PAD) {
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// Real touchpads report their own finger position; other inputs emulate a click.
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if (source != PAD_SOURCES.size() && PAD_SOURCES[source].button != SDL_GAMEPAD_BUTTON_TOUCHPAD) {
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Controller::SetTouchPad(id, 0, down, info.touch_x != 0.0f ? info.touch_x : 0.5f, 0.5f);
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}
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Controller::SetButton(id, Controller::PAD_BUTTON_TOUCH_PAD, down);
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} else if (info.button == Controller::PAD_BUTTON_L2) {
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Controller::SetAxis(id, Controller::Axis::TriggerLeft, down ? 255 : 0);
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} else if (info.button == Controller::PAD_BUTTON_R2) {
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Controller::SetAxis(id, Controller::Axis::TriggerRight, down ? 255 : 0);
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} else if (info.button != 0) {
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Controller::SetButton(id, info.button, down);
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} else if (info.axis == Controller::Axis::AxisMax) {
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CycleSettingOnPress(info.setting, down);
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}
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}
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int PollGamepadTouchPad(uint64_t now_ms) {
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float x = 0;
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float y = 0;
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int id = -1;
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bool drawing = false;
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{
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std::scoped_lock lock(g_touchpad_mutex);
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if (!g_gamepad_touchpad.enabled) {
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return -1;
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}
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if (now_ms < g_gamepad_touchpad.next_poll) {
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return static_cast<int>(g_gamepad_touchpad.next_poll - now_ms);
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}
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const float dt = g_gamepad_touchpad.last_poll == 0 || now_ms <= g_gamepad_touchpad.last_poll
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? 0.008f
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: std::min(static_cast<float>(now_ms - g_gamepad_touchpad.last_poll) *
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0.001f,
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0.05f);
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g_gamepad_touchpad.last_poll = now_ms;
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g_gamepad_touchpad.next_poll = now_ms + GAMEPAD_TOUCHPAD_POLL_MS;
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const auto velocity = [](int axis) {
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const int offset = axis - 128;
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if (std::abs(offset) <= GAMEPAD_TOUCHPAD_DEADZONE) {
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return 0.0f;
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}
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const int adjusted =
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offset > 0 ? offset - GAMEPAD_TOUCHPAD_DEADZONE : offset + GAMEPAD_TOUCHPAD_DEADZONE;
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return static_cast<float>(adjusted) / static_cast<float>(127 - GAMEPAD_TOUCHPAD_DEADZONE);
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||||
};
|
||||
const float old_x = g_gamepad_touchpad.x;
|
||||
const float old_y = g_gamepad_touchpad.y;
|
||||
g_gamepad_touchpad.x = std::clamp(
|
||||
old_x + velocity(g_gamepad_touchpad.x_axis) * GAMEPAD_TOUCHPAD_SPEED * dt, 0.0f, 1.0f);
|
||||
g_gamepad_touchpad.y = std::clamp(
|
||||
old_y + velocity(g_gamepad_touchpad.y_axis) * GAMEPAD_TOUCHPAD_SPEED * dt, 0.0f, 1.0f);
|
||||
if (old_x != g_gamepad_touchpad.x || old_y != g_gamepad_touchpad.y) {
|
||||
g_mouse_touchpad.revision++;
|
||||
}
|
||||
id = g_gamepad_touchpad.id;
|
||||
x = g_gamepad_touchpad.x;
|
||||
y = g_gamepad_touchpad.y;
|
||||
drawing = g_gamepad_touchpad.drawing;
|
||||
}
|
||||
if (drawing) {
|
||||
Controller::SetTouchPad(id, 1, true, x, y);
|
||||
}
|
||||
return GAMEPAD_TOUCHPAD_POLL_MS;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void HostInputPadButton(int id, int button, bool down) {
|
||||
const auto source = InputMap::SourceFromButton(button);
|
||||
const auto& map = GetInputMap();
|
||||
ApplyPadControl(id, map.PadControl(source), source, down);
|
||||
}
|
||||
|
||||
void HostInputPadTrigger(int id, bool left, int value) {
|
||||
const auto source = left ? LEFT_TRIGGER_SOURCE : RIGHT_TRIGGER_SOURCE;
|
||||
const auto control = GetInputMap().PadControl(source);
|
||||
if (control == INVALID_CONTROL) {
|
||||
return;
|
||||
}
|
||||
const auto& info = CONTROL_INFO[control];
|
||||
if (info.button == Controller::PAD_BUTTON_L2) {
|
||||
Controller::SetAxis(id, Controller::Axis::TriggerLeft, value);
|
||||
} else if (info.button == Controller::PAD_BUTTON_R2) {
|
||||
Controller::SetAxis(id, Controller::Axis::TriggerRight, value);
|
||||
} else {
|
||||
auto& state = g_pad_trigger_pressed[id][left ? 0 : 1];
|
||||
const bool down = state ? value > 32 : value > 96;
|
||||
if (down != state) {
|
||||
state = down;
|
||||
ApplyPadControl(id, control, source, down);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HostInputDisconnectGamepad(int id) {
|
||||
g_pad_trigger_pressed.erase(id);
|
||||
HostInputDisconnectGamepadTouchPad(id);
|
||||
}
|
||||
|
||||
void HostInputInit(SDL_Window* window) {
|
||||
GetInputMap();
|
||||
g_mouse_window = window;
|
||||
@@ -410,6 +748,16 @@ void HostInputInit(SDL_Window* window) {
|
||||
}
|
||||
|
||||
void HostInputShutdown() {
|
||||
g_pad_trigger_pressed.clear();
|
||||
HostInputSetTouchPadMode(false);
|
||||
int gamepad_touch_id = -1;
|
||||
{
|
||||
std::scoped_lock lock(g_touchpad_mutex);
|
||||
gamepad_touch_id = g_gamepad_touchpad.enabled ? g_gamepad_touchpad.id : -1;
|
||||
}
|
||||
if (gamepad_touch_id >= 0) {
|
||||
HostInputDisconnectGamepadTouchPad(gamepad_touch_id);
|
||||
}
|
||||
if (g_mouse.enabled) {
|
||||
SetRelativeMouseMode(false);
|
||||
CenterMouseStick();
|
||||
@@ -438,6 +786,219 @@ void HostInputMouseButton(uint8_t mouse_button, bool down) {
|
||||
}
|
||||
}
|
||||
|
||||
void HostInputMouseTouchPad(bool down, float x, float y) {
|
||||
RecordMouseTouchPadPosition(x, y);
|
||||
{
|
||||
std::scoped_lock lock(g_touchpad_mutex);
|
||||
if (!g_mouse_touchpad.enabled) {
|
||||
return;
|
||||
}
|
||||
if (down && !g_mouse_touchpad.drawing) {
|
||||
g_mouse_touchpad.gesture++;
|
||||
}
|
||||
g_mouse_touchpad.drawing = down;
|
||||
g_mouse_touchpad.revision++;
|
||||
x = g_mouse_touchpad.x;
|
||||
y = g_mouse_touchpad.y;
|
||||
}
|
||||
SetSwipeTouchPad(down, x, y);
|
||||
}
|
||||
|
||||
void HostInputMouseMotion(float x, float y) {
|
||||
RecordMouseTouchPadPosition(x, y);
|
||||
std::scoped_lock lock(g_touchpad_mutex);
|
||||
if (g_mouse_touchpad.enabled && g_mouse_touchpad.drawing) {
|
||||
SetSwipeTouchPad(true, g_mouse_touchpad.x, g_mouse_touchpad.y);
|
||||
}
|
||||
}
|
||||
|
||||
void HostInputSetTouchPadMode(bool enabled) {
|
||||
if (enabled) {
|
||||
int gamepad_id = -1;
|
||||
{
|
||||
std::scoped_lock lock(g_touchpad_mutex);
|
||||
if (g_gamepad_touchpad.enabled) {
|
||||
gamepad_id = g_gamepad_touchpad.id;
|
||||
}
|
||||
}
|
||||
if (gamepad_id >= 0) {
|
||||
HostInputDisconnectGamepadTouchPad(gamepad_id);
|
||||
}
|
||||
}
|
||||
{
|
||||
std::scoped_lock lock(g_touchpad_mutex);
|
||||
if (g_mouse_touchpad.enabled == enabled) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!enabled) {
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
(void) SDL_GetMouseState(&x, &y);
|
||||
HostInputMouseTouchPad(false, x, y);
|
||||
}
|
||||
bool show_system_cursor = false;
|
||||
{
|
||||
std::scoped_lock lock(g_touchpad_mutex);
|
||||
g_mouse_touchpad.enabled = enabled;
|
||||
g_mouse_touchpad.cursor_visible = true;
|
||||
g_mouse_touchpad.drawing = false;
|
||||
g_mouse_touchpad.position_valid = false;
|
||||
g_mouse_touchpad.gesture++;
|
||||
g_mouse_touchpad.revision++;
|
||||
show_system_cursor = !enabled && !g_gamepad_touchpad.enabled;
|
||||
}
|
||||
if (enabled) {
|
||||
if (!SDL_HideCursor()) {
|
||||
LOGF("Failed to hide mouse cursor for touchpad mode: %s\n", SDL_GetError());
|
||||
}
|
||||
} else if (show_system_cursor && !Config::HideCursorEnabled() && !SDL_ShowCursor()) {
|
||||
LOGF("Failed to restore mouse cursor after touchpad mode: %s\n", SDL_GetError());
|
||||
}
|
||||
LOGF("Mouse touchpad mode: %s\n", enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
void HostInputToggleTouchPadMode() {
|
||||
bool enabled = false;
|
||||
{
|
||||
std::scoped_lock lock(g_touchpad_mutex);
|
||||
enabled = !g_mouse_touchpad.enabled;
|
||||
}
|
||||
HostInputSetTouchPadMode(enabled);
|
||||
}
|
||||
|
||||
void HostInputToggleGamepadTouchPad(int id) {
|
||||
bool mouse_mode = false;
|
||||
{
|
||||
std::scoped_lock lock(g_touchpad_mutex);
|
||||
mouse_mode = g_mouse_touchpad.enabled;
|
||||
}
|
||||
if (mouse_mode) {
|
||||
HostInputSetTouchPadMode(false);
|
||||
}
|
||||
|
||||
const auto stick = GamepadLeftStick(id);
|
||||
bool enabled = false;
|
||||
float x = 0.5f;
|
||||
float y = 0.5f;
|
||||
{
|
||||
std::scoped_lock lock(g_touchpad_mutex);
|
||||
if (g_gamepad_touchpad.enabled && g_gamepad_touchpad.id != id) {
|
||||
return;
|
||||
}
|
||||
enabled = !g_gamepad_touchpad.enabled;
|
||||
if (enabled) {
|
||||
g_gamepad_touchpad = {};
|
||||
g_gamepad_touchpad.enabled = true;
|
||||
g_gamepad_touchpad.id = id;
|
||||
g_gamepad_touchpad.x_axis = stick[0];
|
||||
g_gamepad_touchpad.y_axis = stick[1];
|
||||
g_gamepad_touchpad.last_poll = SDL_GetTicks();
|
||||
g_gamepad_touchpad.next_poll = g_gamepad_touchpad.last_poll + GAMEPAD_TOUCHPAD_POLL_MS;
|
||||
g_mouse_touchpad.gesture++;
|
||||
} else {
|
||||
x = g_gamepad_touchpad.x;
|
||||
y = g_gamepad_touchpad.y;
|
||||
g_gamepad_touchpad = {};
|
||||
}
|
||||
g_mouse_touchpad.revision++;
|
||||
}
|
||||
Controller::SetAxis(id, Controller::Axis::LeftX, enabled ? 128 : stick[0]);
|
||||
Controller::SetAxis(id, Controller::Axis::LeftY, enabled ? 128 : stick[1]);
|
||||
if (enabled) {
|
||||
if (!SDL_HideCursor()) {
|
||||
LOGF("Failed to hide mouse cursor for gamepad touchpad mode: %s\n", SDL_GetError());
|
||||
}
|
||||
} else {
|
||||
Controller::SetTouchPad(id, 1, false, x, y);
|
||||
if (!Config::HideCursorEnabled() && !SDL_ShowCursor()) {
|
||||
LOGF("Failed to restore mouse cursor after gamepad touchpad mode: %s\n",
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
LOGF("Gamepad touchpad mode: %s\n", enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
bool HostInputGamepadDrawButton(int id, bool down) {
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
{
|
||||
std::scoped_lock lock(g_touchpad_mutex);
|
||||
if (!g_gamepad_touchpad.enabled || g_gamepad_touchpad.id != id) {
|
||||
return false;
|
||||
}
|
||||
if (!down && !g_gamepad_touchpad.drawing) {
|
||||
return false;
|
||||
}
|
||||
if (down && !g_gamepad_touchpad.drawing) {
|
||||
g_mouse_touchpad.gesture++;
|
||||
}
|
||||
g_gamepad_touchpad.drawing = down;
|
||||
x = g_gamepad_touchpad.x;
|
||||
y = g_gamepad_touchpad.y;
|
||||
g_mouse_touchpad.revision++;
|
||||
}
|
||||
Controller::SetTouchPad(id, 1, down, x, y);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool HostInputGamepadAxis(int id, bool horizontal, int value) {
|
||||
std::scoped_lock lock(g_touchpad_mutex);
|
||||
if (!g_gamepad_touchpad.enabled || g_gamepad_touchpad.id != id) {
|
||||
return false;
|
||||
}
|
||||
(horizontal ? g_gamepad_touchpad.x_axis : g_gamepad_touchpad.y_axis) = std::clamp(value, 0, 255);
|
||||
g_gamepad_touchpad.next_poll = SDL_GetTicks();
|
||||
return true;
|
||||
}
|
||||
|
||||
void HostInputDisconnectGamepadTouchPad(int id) {
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
{
|
||||
std::scoped_lock lock(g_touchpad_mutex);
|
||||
if (!g_gamepad_touchpad.enabled || g_gamepad_touchpad.id != id) {
|
||||
return;
|
||||
}
|
||||
x = g_gamepad_touchpad.x;
|
||||
y = g_gamepad_touchpad.y;
|
||||
g_gamepad_touchpad = {};
|
||||
g_mouse_touchpad.revision++;
|
||||
}
|
||||
Controller::SetTouchPad(id, 1, false, x, y);
|
||||
const auto stick = GamepadLeftStick(id);
|
||||
Controller::SetAxis(id, Controller::Axis::LeftX, stick[0]);
|
||||
Controller::SetAxis(id, Controller::Axis::LeftY, stick[1]);
|
||||
if (!TouchPadModeActive() && !Config::HideCursorEnabled() && !SDL_ShowCursor()) {
|
||||
LOGF("Failed to restore mouse cursor after gamepad disconnect: %s\n", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
HostInputTouchPadVisualState GetHostInputTouchPadVisualState() {
|
||||
std::scoped_lock lock(g_touchpad_mutex);
|
||||
HostInputTouchPadVisualState state {};
|
||||
if (g_gamepad_touchpad.enabled) {
|
||||
state.enabled = true;
|
||||
state.cursor_visible = true;
|
||||
state.drawing = g_gamepad_touchpad.drawing;
|
||||
state.x = g_gamepad_touchpad.x;
|
||||
state.y = g_gamepad_touchpad.y;
|
||||
state.revision = g_mouse_touchpad.revision;
|
||||
state.gesture = g_mouse_touchpad.gesture;
|
||||
state.position_valid = true;
|
||||
return state;
|
||||
}
|
||||
state.enabled = g_mouse_touchpad.enabled;
|
||||
state.cursor_visible = g_mouse_touchpad.cursor_visible;
|
||||
state.drawing = g_mouse_touchpad.drawing;
|
||||
state.x = g_mouse_touchpad.x;
|
||||
state.y = g_mouse_touchpad.y;
|
||||
state.revision = g_mouse_touchpad.revision;
|
||||
state.gesture = g_mouse_touchpad.gesture;
|
||||
state.position_valid = g_mouse_touchpad.position_valid;
|
||||
return state;
|
||||
}
|
||||
|
||||
void HostInputToggleMouseToJoystick() {
|
||||
if (g_mouse.enabled) {
|
||||
SetRelativeMouseMode(false);
|
||||
@@ -467,16 +1028,19 @@ bool HostInputWaitEvent(SDL_Event* event, int max_wait_ms) {
|
||||
timeout = PollMouse(SDL_GetTicks());
|
||||
}
|
||||
|
||||
if (g_cursor_hide_at != 0) {
|
||||
if (g_cursor_hide_at != 0 && !TouchPadModeActive()) {
|
||||
const auto now_ms = SDL_GetTicks();
|
||||
const int cursor_timeout =
|
||||
now_ms < g_cursor_hide_at ? static_cast<int>(g_cursor_hide_at - now_ms) : 0;
|
||||
timeout = timeout < 0 ? cursor_timeout : std::min(timeout, cursor_timeout);
|
||||
}
|
||||
if (const int touch_timeout = PollGamepadTouchPad(SDL_GetTicks()); touch_timeout >= 0) {
|
||||
timeout = timeout < 0 ? touch_timeout : std::min(timeout, touch_timeout);
|
||||
}
|
||||
timeout = timeout < 0 ? max_wait_ms : std::min(timeout, max_wait_ms);
|
||||
const bool has_event = SDL_WaitEventTimeout(event, timeout);
|
||||
|
||||
if (Config::HideCursorEnabled()) {
|
||||
if (Config::HideCursorEnabled() && !TouchPadModeActive()) {
|
||||
const auto now_ms = SDL_GetTicks();
|
||||
if (has_event && !g_mouse.enabled && IsCursorActivity(*event) &&
|
||||
SDL_GetWindowFromEvent(event) == g_mouse_window) {
|
||||
|
||||
Reference in New Issue
Block a user