Input mapping tabs UI, emulated touchpad, and rumble for non-PS5 controllers (#1541)

* Revamp input mapping dialog with tabs, gamepad remapping and gyro emulation toggle

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Add emulated touchpad (mouse/gamepad) with particle skins; widen input dialog

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Disable mouse touchpad mode when the cursor leaves the window

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Add touchpad hand-cursor toggle; share touchpad options across both tabs

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Hide touchpad trail and particles when the visual toggle is off

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Rename input mapping tabs

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Rumble non-DualSense gamepads from haptic audio

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Fix input mapping, touchpad transitions, and rumble fallback

---------

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
Felipe
2026-10-15 23:04:37 -03:00
committed by GitHub
parent 6a0a666a41
commit 3ff6606fcb
18 changed files with 1909 additions and 210 deletions
@@ -8,10 +8,33 @@ union SDL_Event;
namespace Libs::Graphics {
struct HostInputTouchPadVisualState {
bool enabled = false;
bool cursor_visible = true;
bool drawing = false;
bool position_valid = false;
float x = 0.5f;
float y = 0.5f;
uint64_t revision = 0;
uint64_t gesture = 0;
};
void HostInputInit(SDL_Window* window);
void HostInputShutdown();
void HostInputKey(int key_code, bool down);
void HostInputMouseButton(uint8_t mouse_button, bool down);
void HostInputMouseTouchPad(bool down, float x, float y);
void HostInputMouseMotion(float x, float y);
void HostInputPadButton(int id, int sdl_button, bool down);
void HostInputPadTrigger(int id, bool left, int value);
void HostInputDisconnectGamepad(int id);
void HostInputSetTouchPadMode(bool enabled);
void HostInputToggleTouchPadMode();
void HostInputToggleGamepadTouchPad(int id);
[[nodiscard]] bool HostInputGamepadDrawButton(int id, bool down);
[[nodiscard]] bool HostInputGamepadAxis(int id, bool horizontal, int value);
void HostInputDisconnectGamepadTouchPad(int id);
[[nodiscard]] HostInputTouchPadVisualState GetHostInputTouchPadVisualState();
void HostInputToggleMouseToJoystick();
[[nodiscard]] bool HostInputWaitEvent(SDL_Event* event, int max_wait_ms);