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graphics: write proven compute buffer fills to guest memory (#1628)
Avoid readbacks for compute metadata fills Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -203,9 +203,9 @@ private:
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void ResetBindings();
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void UpdateComputeMetaClears(const ShaderComputeInputInfo& input,
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const CommandBuffer& buffer);
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[[nodiscard]] bool TryConsumeComputeImageClear(const ShaderComputeInputInfo& input,
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CommandBuffer& command, uint32_t group_x,
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uint32_t group_y, uint32_t group_z, uint32_t mode);
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[[nodiscard]] bool TryConsumeComputeFill(const ShaderComputeInputInfo& input,
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CommandBuffer& command, uint32_t group_x,
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uint32_t group_y, uint32_t group_z, uint32_t mode);
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RenderContext& m_context;
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GraphicsBindings m_graphics_bindings;
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