Support multiple controllers for local multiplayer (#1583)

* Support multiple controllers for local co-op
This commit is contained in:
Felipe
2026-10-17 08:15:22 -03:00
committed by GitHub
parent 890393fbe6
commit 415387f00d
46 changed files with 664 additions and 196 deletions
+22
View File
@@ -24,6 +24,7 @@ void Load(const ConfigOptions& cfg) {
EXIT_IF(cfg.user_name.empty() || cfg.user_name.size() > MAX_USER_NAME_LENGTH);
EXIT_IF(!IsConfiguredUserIdValid(cfg.user_id));
EXIT_IF(cfg.controller_speaker_volume > 100 || cfg.controller_vibration_intensity > 100);
EXIT_IF(cfg.keyboard_player > static_cast<uint32_t>(MAX_PLAYERS));
*g_config = cfg;
}
@@ -60,6 +61,27 @@ uint32_t GetControllerVibrationIntensity() {
return g_config->controller_vibration_intensity;
}
uint32_t GetKeyboardPlayer() {
return g_config->keyboard_player;
}
int32_t GetPlayerUserId(int player) {
return g_config->user_id + player * PLAYER_USER_ID_STEP;
}
int GetPlayerFromUserId(int32_t user_id) {
for (int player = 0; player < MAX_PLAYERS; player++) {
if (user_id == GetPlayerUserId(player)) {
return player;
}
}
return -1;
}
bool IsGuestUserId(int32_t user_id) {
return GetPlayerFromUserId(user_id) > 0;
}
PresentMode GetPresentMode() {
return g_config->present_mode;
}
+17 -1
View File
@@ -6,6 +6,7 @@
#include <cstddef>
#include <array>
#include <filesystem>
#include <limits>
#include <optional>
#include <string>
#include <vector>
@@ -35,10 +36,16 @@ constexpr uint32_t MAX_CONSOLE_LANGUAGE = 29;
constexpr std::size_t MAX_USER_NAME_LENGTH = 16;
constexpr int32_t DEFAULT_USER_ID = 1000;
constexpr int MAX_PLAYERS = 4;
constexpr int32_t PLAYER_USER_ID_STEP = 0x100;
constexpr int32_t MAX_USER_ID =
std::numeric_limits<int32_t>::max() - (MAX_PLAYERS - 1) * PLAYER_USER_ID_STEP;
constexpr bool IsConfiguredUserIdValid(int32_t user_id) {
constexpr int32_t USER_ID_EVERYONE = 0xfe;
constexpr int32_t USER_ID_SYSTEM = 0xff;
return user_id >= 0 && user_id != USER_ID_EVERYONE && user_id != USER_ID_SYSTEM;
return user_id >= 0 && user_id <= MAX_USER_ID && user_id != USER_ID_EVERYONE &&
user_id != USER_ID_SYSTEM;
}
struct ConfigOptions {
@@ -50,6 +57,8 @@ struct ConfigOptions {
std::optional<ControllerColor> controller_color;
uint32_t controller_speaker_volume = 50;
uint32_t controller_vibration_intensity = 100;
// 0 shares player 1 with the first gamepad; 1..MAX_PLAYERS dedicates that player to the keyboard.
uint32_t keyboard_player = 0;
PresentMode present_mode = PresentMode::Mailbox;
int32_t gpu_index = -1;
bool fullscreen_enabled = false;
@@ -100,6 +109,13 @@ const std::string& GetAudioInputDevice();
const std::optional<ControllerColor>& GetControllerColor();
uint32_t GetControllerSpeakerVolume();
uint32_t GetControllerVibrationIntensity();
uint32_t GetKeyboardPlayer();
// Player 0 is the configured user; later players derive their IDs from it.
int32_t GetPlayerUserId(int player);
// Returns -1 when the user ID does not belong to any player.
int GetPlayerFromUserId(int32_t user_id);
// Players after the first are guests: they have no profile, trophies or NP account.
bool IsGuestUserId(int32_t user_id);
PresentMode GetPresentMode();
int32_t GetGpuIndex();
bool FullscreenEnabled();
@@ -254,7 +254,8 @@ public:
}
const bool reserved = binding.key == SDLK_ESCAPE || binding.key == SDLK_F1 ||
binding.key == SDLK_F7 || binding.key == SDLK_F11;
binding.key == SDLK_F7 || binding.key == SDLK_F8 ||
binding.key == SDLK_F11;
if (binding.control == INVALID_CONTROL || reserved ||
(binding.key == SDLK_UNKNOWN && binding.mouse_button == 0)) {
EXIT("Invalid input mapping: %s\n", value.c_str());
@@ -466,6 +466,13 @@ void WindowContext::ProcessEvent(double time_s) {
}
return;
}
if ((event->type == SDL_EVENT_KEY_DOWN || event->type == SDL_EVENT_KEY_UP) &&
event->key.key == SDLK_F8) {
if (event->type == SDL_EVENT_KEY_DOWN && event->key.repeat == 0) {
Controller::CycleKeyboardPlayer();
}
return;
}
if (ProcessSystemOverlayInput(*event)) {
return;
}
@@ -66,7 +66,6 @@
<item row="1" column="1">
<widget class="QSpinBox" name="spinBox_user_id">
<property name="toolTip"><string>Local user ID exposed to games</string></property>
<property name="maximum"><number>2147483647</number></property>
</widget>
</item>
<item row="2" column="0">
@@ -347,6 +346,16 @@
</item>
</layout>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_keyboard_player">
<property name="text"><string>Keyboard player:</string></property>
</widget>
</item>
<item row="3" column="1">
<widget class="QComboBox" name="comboBox_keyboard_player">
<property name="toolTip"><string>Gamepads fill the remaining players in connection order. Every player uses the same input mapping.</string></property>
</widget>
</item>
</layout>
</widget>
</item>
+5
View File
@@ -48,11 +48,14 @@ struct ControllerSettings {
QString color;
int speaker_volume = 50;
int vibration_intensity = 100;
// 0 shares player 1 with the first gamepad; 1..MAX_PLAYERS dedicates that player to the keyboard.
int keyboard_player = 0;
void WriteSettings(QSettings* s) const {
s->setValue("controller_color", color);
s->setValue("controller_speaker_volume", speaker_volume);
s->setValue("controller_vibration_intensity", vibration_intensity);
s->setValue("controller_keyboard_player", keyboard_player);
}
void ReadSettings(QSettings* s) {
@@ -65,6 +68,8 @@ struct ControllerSettings {
};
speaker_volume = read_percent("controller_speaker_volume", 50);
vibration_intensity = read_percent("controller_vibration_intensity", 100);
keyboard_player = qBound(0, s->value("controller_keyboard_player", 0).toInt(),
Config::MAX_PLAYERS);
}
};
@@ -209,10 +209,19 @@ static void ListInit(QComboBox* combo, T value) {
void ConfigurationEditDialog::Init(const Configuration& info) {
m_ui->lineEdit_user_name->setMaxLength(static_cast<int>(Config::MAX_USER_NAME_LENGTH));
m_ui->lineEdit_user_name->setText(info.user_name);
m_ui->spinBox_user_id->setMaximum(Config::MAX_USER_ID);
m_ui->spinBox_user_id->setValue(info.user_id);
UpdateControllerColorButton(m_ui->button_controller_color, info.controller.color);
m_ui->slider_controller_vibration->setValue(info.controller.vibration_intensity);
m_ui->slider_controller_volume->setValue(info.controller.speaker_volume);
auto* keyboard_player = m_ui->comboBox_keyboard_player;
keyboard_player->clear();
keyboard_player->addItem(tr("Shared with player 1 (default)"), 0);
for (int player = 1; player <= Config::MAX_PLAYERS; player++) {
keyboard_player->addItem(tr("Player %1").arg(player), player);
}
keyboard_player->setCurrentIndex(
qMax(0, keyboard_player->findData(info.controller.keyboard_player)));
auto* microphone = m_ui->comboBox_audio_input_device;
microphone->clear();
microphone->addItem(tr("None"), QString {});
@@ -458,6 +467,7 @@ static void UpdateInfo(Configuration& info, Ui::ConfigurationEditDialog& ui, boo
info.controller.color = ui.button_controller_color->property("controllerColor").toString();
info.controller.vibration_intensity = ui.slider_controller_vibration->value();
info.controller.speaker_volume = ui.slider_controller_volume->value();
info.controller.keyboard_player = ui.comboBox_keyboard_player->currentData().toInt();
}
info.screen_resolution =
TextToEnum<Configuration::Resolution>(ui.comboBox_screen_resolution->currentText());
+1
View File
@@ -246,6 +246,7 @@ static QStringList CreateEmulatorArgs(const Configuration& info) {
}
args << "--controller-volume" << QString::number(info.controller.speaker_volume);
args << "--controller-vibration" << QString::number(info.controller.vibration_intensity);
args << "--keyboard-player" << QString::number(info.controller.keyboard_player);
args << "--present-mode" << EnumToText(info.present_mode);
if (info.gpu_index >= 0) {
args << "--gpu" << QString::number(info.gpu_index);
+245 -124
View File
@@ -18,6 +18,7 @@
#include <atomic>
#include <cmath>
#include <cstring>
#include <memory>
#include <vector>
namespace Libs::Controller {
@@ -107,18 +108,19 @@ struct ControllerState {
class GameController {
public:
GameController() = default;
explicit GameController(int player): m_player(player) {}
KYTY_CLASS_NO_COPY(GameController);
[[nodiscard]] int Handle() const { return PAD_HANDLE + m_player; }
int InitPort();
int OpenPort(int user_id, int type, int index);
int GetPortHandle(int user_id, int type, int index);
int ClosePort(int handle);
int CheckPortHandle(int handle);
void Connect(int id);
void Disconnect(int id);
void SetDevices(int active_id);
void Button(int id, uint32_t button, bool down);
void Axis(int id, Axis axis, int value);
void RightStick(int id, int x, int y);
@@ -128,7 +130,6 @@ public:
void ResetOrientation();
void ToggleGyroEmulation(int id);
void ResetInputState();
void ReleaseHostPads();
void GetConnectionInfo(bool* flag, int* count);
void SetVibration(uint8_t large_motor, uint8_t small_motor);
int GetActiveControllerId();
@@ -145,8 +146,10 @@ private:
enum class PortState { Uninitialized, Closed, Open };
int CheckPortHandleLocked(int handle) const;
[[nodiscard]] bool PadOpenArgsAreValid(int user_id, int type, int index) const;
const int m_player;
void CheckActive();
void AddState();
// Emulated tilt: the right stick drives pitch and roll instead of the stick axes.
void UpdateEmulatedTilt();
@@ -157,7 +160,6 @@ private:
Common::Mutex m_mutex;
PortState m_port_state = PortState::Uninitialized;
std::vector<int> m_connected_ids;
int m_active_id = -1;
bool m_connected = false;
int m_connected_count = 0;
@@ -184,7 +186,39 @@ private:
std::array<std::atomic<uint32_t>, 3> m_setting_steps {};
};
static GameController* g_controller = nullptr;
static std::array<std::unique_ptr<GameController>, Config::MAX_PLAYERS> g_players;
// Maps host gamepads to players; the keyboard follows the configured keyboard player.
static Common::Mutex g_router_mutex;
static std::vector<std::pair<int, int>> g_pad_players;
static uint32_t g_keyboard_player = 0;
static void RefreshPlayers();
static void StopHostPad(SDL_Gamepad* pad);
static int KeyboardPlayer() {
return g_keyboard_player == 0 ? 0 : static_cast<int>(g_keyboard_player) - 1;
}
// Caller holds g_router_mutex.
static GameController* PlayerForDevice(int id) {
if (id == HOST_INPUT_CONTROLLER_ID) {
return g_players[KeyboardPlayer()].get();
}
for (const auto& [pad, player]: g_pad_players) {
if (pad == id) {
return player >= 0 ? g_players[player].get() : nullptr;
}
}
return nullptr;
}
static GameController* PlayerForHandle(int handle) {
return handle >= PAD_HANDLE && handle < PAD_HANDLE + Config::MAX_PLAYERS
? g_players[handle - PAD_HANDLE].get()
: nullptr;
}
static void pad_fill_data(PadData* data, const ControllerState& state, bool connected,
int connected_count) {
@@ -228,13 +262,15 @@ constexpr std::array SPEAKER_VOLUME = {1.0f, 0.0f, 0.02f, 0.12f, 0.42f};
constexpr std::array INTENSITY = {1.0f, 0.0f, 0.33f, 0.66f};
void CycleSetting(Setting setting) {
if (g_controller != nullptr) {
g_controller->CycleSetting(setting);
for (const auto& player: g_players) {
if (player != nullptr) {
player->CycleSetting(setting);
}
}
}
float GetSettingScale(Setting setting) {
return g_controller != nullptr ? g_controller->GetSettingScale(setting) : 1.0f;
return g_players[0] != nullptr ? g_players[0]->GetSettingScale(setting) : 1.0f;
}
void GameController::CycleSetting(Setting setting) {
@@ -404,35 +440,53 @@ static int32_t TriggerEffectState(const PadTriggerEffectCommand& command, int va
}
void Initialize() {
EXIT_IF(g_controller != nullptr);
EXIT_IF(g_players[0] != nullptr);
g_controller = new GameController;
g_controller->Connect(HOST_INPUT_CONTROLLER_ID);
for (int i = 0; i < Config::MAX_PLAYERS; i++) {
g_players[i] = std::make_unique<GameController>(i);
}
g_keyboard_player = Config::GetKeyboardPlayer();
RefreshPlayers();
}
void Shutdown() {
EmergencyShutdown();
delete g_controller;
g_controller = nullptr;
for (auto& player: g_players) {
player.reset();
}
}
void EmergencyShutdown() {
if (g_controller != nullptr) {
g_controller->ReleaseHostPads();
Common::LockGuard lock(g_router_mutex);
DualSenseHaptics::Shutdown();
std::vector<SDL_Gamepad*> pads;
for (const auto& [id, player]: g_pad_players) {
if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(id))) {
StopHostPad(pad);
pads.push_back(pad);
}
}
if (!pads.empty()) {
SDL_Delay(RELEASE_FLUSH_MS);
for (auto* pad: pads) {
SDL_CloseGamepad(pad);
}
}
g_pad_players.clear();
for (const auto& player: g_players) {
if (player != nullptr) {
player->SetDevices(-1);
}
}
}
void GameController::Connect(int id) {
void GameController::SetDevices(int active_id) {
Common::LockGuard lock(m_mutex);
if (std::find(m_connected_ids.begin(), m_connected_ids.end(), id) != m_connected_ids.end()) {
if (m_active_id == active_id) {
return;
}
m_connected_ids.push_back(id);
if (id != HOST_INPUT_CONTROLLER_ID) {
if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(id));
if (active_id != HOST_INPUT_CONTROLLER_ID && active_id != -1) {
if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(active_id));
pad != nullptr) {
if (const auto& color = Config::GetControllerColor()) {
(void)SDL_SetGamepadLED(pad, (*color)[0], (*color)[1], (*color)[2]);
@@ -446,42 +500,11 @@ void GameController::Connect(int id) {
}
}
CheckActive();
}
void GameController::Disconnect(int id) {
Common::LockGuard lock(m_mutex);
const auto it = std::find(m_connected_ids.begin(), m_connected_ids.end(), id);
EXIT_IF(it == m_connected_ids.end());
m_connected_ids.erase(it);
CheckActive();
}
void GameController::CheckActive() {
int new_active_id = -1;
bool new_connected = false;
if (!m_connected_ids.empty()) {
new_active_id = m_connected_ids[0];
for (const auto id: m_connected_ids) {
if (id != HOST_INPUT_CONTROLLER_ID) {
new_active_id = id;
break;
}
}
new_connected = true;
}
if (m_connected == new_connected && m_active_id == new_active_id) {
return;
}
const bool new_connected = active_id != -1;
if (!m_connected && new_connected) {
m_connected_count++;
}
m_active_id = new_active_id;
m_active_id = active_id;
m_connected = new_connected;
m_state = {};
m_gyro_time = 0;
@@ -513,7 +536,7 @@ void GameController::AddState() {
void GameController::Button(int id, uint32_t button, bool down) {
Common::LockGuard lock(m_mutex);
// The keyboard shares the player-1 pad with the active gamepad.
// Keyboard events are routed to the configured player's port.
if (m_active_id == id || id == HOST_INPUT_CONTROLLER_ID) {
m_state.time = LibKernel::KernelGetProcessTime();
@@ -798,39 +821,16 @@ void GameController::ResetInputState() {
AddState();
}
void GameController::ReleaseHostPads() {
Common::LockGuard lock(m_mutex);
DualSenseHaptics::Shutdown();
std::vector<SDL_Gamepad*> pads;
for (const auto id: m_connected_ids) {
if (id == HOST_INPUT_CONTROLLER_ID) {
continue;
}
if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(id));
pad != nullptr) {
if (SDL_GetGamepadType(pad) == SDL_GAMEPAD_TYPE_PS5) {
DualSenseEffects effect {};
effect.enable_bits = 0x0c;
effect.right_trigger[0] = 0x05;
effect.left_trigger[0] = 0x05;
(void)SDL_SendGamepadEffect(pad, &effect, sizeof(effect));
}
(void)SDL_RumbleGamepad(pad, 0, 0, 0);
(void)SDL_SetGamepadLED(pad, 0, 0, 0);
pads.push_back(pad);
}
static void StopHostPad(SDL_Gamepad* pad) {
if (SDL_GetGamepadType(pad) == SDL_GAMEPAD_TYPE_PS5) {
DualSenseEffects effect {};
effect.enable_bits = 0x0c;
effect.right_trigger[0] = 0x05;
effect.left_trigger[0] = 0x05;
(void)SDL_SendGamepadEffect(pad, &effect, sizeof(effect));
}
if (!pads.empty()) {
SDL_Delay(RELEASE_FLUSH_MS);
for (auto* pad: pads) {
SDL_CloseGamepad(pad);
}
}
m_connected_ids.clear();
CheckActive();
(void)SDL_RumbleGamepad(pad, 0, 0, 0);
(void)SDL_SetGamepadLED(pad, 0, 0, 0);
}
void GameController::SetVibration(uint8_t large_motor, uint8_t small_motor) {
@@ -847,7 +847,9 @@ void GameController::ApplyVibration() {
const auto scale = duration != 0 ? GetSettingScale(Setting::VibrationIntensity) : 0.0f;
const auto large_motor = Scale(m_vibration[0], scale);
const auto small_motor = Scale(m_vibration[1], scale);
if (DualSenseHaptics::SetVibration(m_active_id, large_motor, small_motor, duration)) {
// The DualSense haptics backend drives a single pad, so only player 1 uses it.
if (m_player == 0 &&
DualSenseHaptics::SetVibration(m_active_id, large_motor, small_motor, duration)) {
return;
}
@@ -999,49 +1001,149 @@ int GameController::ReadStates(ControllerState* states, int states_num, bool* fl
return ret_num;
}
// Keep every opened pad, including those waiting for a free player slot.
// Caller holds g_router_mutex.
static void RefreshPlayers() {
std::array<bool, Config::MAX_PLAYERS> taken {};
const int keyboard = KeyboardPlayer();
if (g_keyboard_player != 0) {
taken[keyboard] = true;
}
for (auto& [id, player]: g_pad_players) {
if (g_keyboard_player != 0 && player == keyboard) {
player = -1;
}
if (player >= 0) {
taken[player] = true;
}
}
for (auto& [id, player]: g_pad_players) {
if (player >= 0) {
continue;
}
const auto free = std::find(taken.begin(), taken.end(), false);
if (free != taken.end()) {
player = static_cast<int>(free - taken.begin());
*free = true;
LOGF("Controller %d assigned to player %d\n", id, player + 1);
}
}
std::array<int, Config::MAX_PLAYERS> active;
active.fill(-1);
active[keyboard] = HOST_INPUT_CONTROLLER_ID;
for (const auto& [id, player]: g_pad_players) {
if (player >= 0) {
active[player] = id;
}
}
// Stop old owners before configuring new owners of the same physical pad.
for (int player = 0; player < Config::MAX_PLAYERS; player++) {
const int previous = g_players[player]->GetActiveControllerId();
if (previous != active[player]) {
if (player == 0) {
(void)DualSenseHaptics::SetVibration(previous, 0, 0, 0);
}
if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(previous))) {
StopHostPad(pad);
}
}
}
for (int player = 0; player < Config::MAX_PLAYERS; player++) {
g_players[player]->SetDevices(active[player]);
}
}
void Connect(int id) {
g_controller->Connect(id);
Common::LockGuard lock(g_router_mutex);
if (std::any_of(g_pad_players.begin(), g_pad_players.end(),
[id](const auto& pad) { return pad.first == id; })) {
return;
}
g_pad_players.emplace_back(id, -1);
RefreshPlayers();
}
void Disconnect(int id) {
g_controller->Disconnect(id);
Common::LockGuard lock(g_router_mutex);
std::erase_if(g_pad_players, [id](const auto& pad) { return pad.first == id; });
RefreshPlayers();
}
void CycleKeyboardPlayer() {
Common::LockGuard lock(g_router_mutex);
g_keyboard_player = (g_keyboard_player + 1) % (Config::MAX_PLAYERS + 1);
RefreshPlayers();
if (g_keyboard_player == 0) {
LOGF("Keyboard shared with player 1\n");
} else {
LOGF("Keyboard assigned to player %u\n", g_keyboard_player);
}
}
void SetButton(int id, uint32_t button, bool down) {
g_controller->Button(id, button, down);
Common::LockGuard lock(g_router_mutex);
if (auto* player = PlayerForDevice(id)) {
player->Button(id, button, down);
}
}
void SetAxis(int id, Axis axis, int value) {
g_controller->Axis(id, axis, value);
Common::LockGuard lock(g_router_mutex);
if (auto* player = PlayerForDevice(id)) {
player->Axis(id, axis, value);
}
}
void SetRightStick(int id, int x, int y) {
g_controller->RightStick(id, x, y);
Common::LockGuard lock(g_router_mutex);
if (auto* player = PlayerForDevice(id)) {
player->RightStick(id, x, y);
}
}
void SetTouchPad(int id, int finger, bool down, float x, float y) {
g_controller->TouchPad(id, finger, down, x, y);
Common::LockGuard lock(g_router_mutex);
if (auto* player = PlayerForDevice(id)) {
player->TouchPad(id, finger, down, x, y);
}
}
void SetSensor(int id, Sensor sensor, const float* data, uint64_t time_us) {
g_controller->Motion(id, sensor, data, time_us);
Common::LockGuard lock(g_router_mutex);
if (auto* player = PlayerForDevice(id)) {
player->Motion(id, sensor, data, time_us);
}
}
void ToggleGyroEmulation(int id) {
g_controller->ToggleGyroEmulation(id);
Common::LockGuard lock(g_router_mutex);
if (auto* player = PlayerForDevice(id)) {
player->ToggleGyroEmulation(id);
}
}
void ResetInputState() {
g_controller->ResetInputState();
for (const auto& player: g_players) {
if (player != nullptr) {
player->ResetInputState();
}
}
}
int GetActiveControllerId() {
return g_controller != nullptr ? g_controller->GetActiveControllerId() : -1;
return g_players[0] != nullptr ? g_players[0]->GetActiveControllerId() : -1;
}
static bool PadOpenArgsAreValid(int user_id, int type, int index) {
// The host keyboard and gamepad feed one standard port for the configured user.
return user_id == Config::GetUserId() && type == 0 && index == 0;
bool IsPlayerConnected(int player) {
if (player < 0 || player >= Config::MAX_PLAYERS || g_players[player] == nullptr) {
return false;
}
return g_players[player]->GetActiveControllerId() != -1;
}
bool GameController::PadOpenArgsAreValid(int user_id, int type, int index) const {
// The host keyboard and gamepads of a player feed one standard port for that player's user.
return user_id == Config::GetPlayerUserId(m_player) && type == 0 && index == 0;
}
int GameController::InitPort() {
@@ -1064,7 +1166,7 @@ int GameController::OpenPort(int user_id, int type, int index) {
return PAD_ERROR_ALREADY_OPENED;
}
m_port_state = PortState::Open;
return PAD_HANDLE;
return Handle();
}
int GameController::GetPortHandle(int user_id, int type, int index) {
@@ -1072,15 +1174,16 @@ int GameController::GetPortHandle(int user_id, int type, int index) {
if (m_port_state == PortState::Uninitialized) {
return PAD_ERROR_NOT_INITIALIZED;
}
return m_port_state == PortState::Open && PadOpenArgsAreValid(user_id, type, index) ? PAD_HANDLE
: PAD_ERROR_NO_HANDLE;
return m_port_state == PortState::Open && PadOpenArgsAreValid(user_id, type, index)
? Handle()
: PAD_ERROR_NO_HANDLE;
}
int GameController::CheckPortHandleLocked(int handle) const {
if (m_port_state == PortState::Uninitialized) {
return PAD_ERROR_NOT_INITIALIZED;
}
return m_port_state == PortState::Open && handle == PAD_HANDLE ? OK : PAD_ERROR_INVALID_HANDLE;
return m_port_state == PortState::Open && handle == Handle() ? OK : PAD_ERROR_INVALID_HANDLE;
}
int GameController::CheckPortHandle(int handle) {
@@ -1098,12 +1201,19 @@ int GameController::ClosePort(int handle) {
}
int PadCheckHandle(int handle) {
return g_controller->CheckPortHandle(handle);
if (g_players[0] == nullptr) {
return PAD_ERROR_NOT_INITIALIZED;
}
auto* player = PlayerForHandle(handle);
return player != nullptr ? player->CheckPortHandle(handle) : PAD_ERROR_INVALID_HANDLE;
}
int KYTY_SYSV_ABI PadInit() {
PRINT_NAME();
return g_controller->InitPort();
for (const auto& player: g_players) {
(void)player->InitPort();
}
return OK;
}
int KYTY_SYSV_ABI PadOpen(int user_id, int type, int index, const void* param) {
@@ -1115,7 +1225,8 @@ int KYTY_SYSV_ABI PadOpen(int user_id, int type, int index, const void* param) {
"\t param = 0x%016" PRIx64 "\n",
user_id, type, index, reinterpret_cast<uint64_t>(param));
return g_controller->OpenPort(user_id, type, index);
const int player = Config::GetPlayerFromUserId(user_id);
return player >= 0 ? g_players[player]->OpenPort(user_id, type, index) : PAD_ERROR_INVALID_ARG;
}
int KYTY_SYSV_ABI PadGetHandle(int user_id, int type, int index) {
@@ -1126,13 +1237,19 @@ int KYTY_SYSV_ABI PadGetHandle(int user_id, int type, int index) {
"\t index = %d\n",
user_id, type, index);
return g_controller->GetPortHandle(user_id, type, index);
const int player = Config::GetPlayerFromUserId(user_id);
return player >= 0 ? g_players[player]->GetPortHandle(user_id, type, index)
: PAD_ERROR_NO_HANDLE;
}
int KYTY_SYSV_ABI PadClose(int handle) {
PRINT_NAME();
LOGF("\t handle = %d\n", handle);
return g_controller->ClosePort(handle);
auto* player = PlayerForHandle(handle);
if (player == nullptr) {
return PAD_ERROR_INVALID_HANDLE;
}
return player->ClosePort(handle);
}
int KYTY_SYSV_ABI PadSetMotionSensorState(int handle, bool enable) {
@@ -1143,7 +1260,7 @@ int KYTY_SYSV_ABI PadSetMotionSensorState(int handle, bool enable) {
}
LOGF("\t enable = %s\n", (enable ? "true" : "false"));
g_controller->SetMotionSensorState(enable);
PlayerForHandle(handle)->SetMotionSensorState(enable);
return OK;
}
@@ -1167,7 +1284,7 @@ int KYTY_SYSV_ABI PadResetOrientation(int handle) {
return error;
}
g_controller->ResetOrientation();
PlayerForHandle(handle)->ResetOrientation();
return OK;
}
@@ -1183,7 +1300,7 @@ int KYTY_SYSV_ABI PadGetControllerInformation(int handle, PadControllerInformati
int connected_count = 0;
bool connected = false;
g_controller->GetConnectionInfo(&connected, &connected_count);
PlayerForHandle(handle)->GetConnectionInfo(&connected, &connected_count);
std::memset(info, 0, sizeof(*info));
@@ -1228,7 +1345,7 @@ int KYTY_SYSV_ABI PadReadState(int handle, PadData* data) {
bool connected = false;
ControllerState state;
g_controller->ReadState(&state, &connected, &connected_count);
PlayerForHandle(handle)->ReadState(&state, &connected, &connected_count);
pad_fill_data(data, state, connected, connected_count);
@@ -1252,11 +1369,12 @@ int KYTY_SYSV_ABI PadRead(int handle, PadData* data, int num) {
bool connected = false;
ControllerState states[64] = {};
int ret_num = g_controller->ReadStates(states, num, &connected, &connected_count);
auto* player = PlayerForHandle(handle);
int ret_num = player->ReadStates(states, num, &connected, &connected_count);
if (!connected || ret_num == 0) {
if (connected) {
g_controller->ReadState(&states[0], &connected, &connected_count);
player->ReadState(&states[0], &connected, &connected_count);
}
ret_num = 1;
}
@@ -1270,6 +1388,7 @@ int KYTY_SYSV_ABI PadRead(int handle, PadData* data, int num) {
int KYTY_SYSV_ABI PadSetVibration(int handle, const PadVibrationParam* param) {
PRINT_NAME();
Common::LockGuard lock(g_router_mutex);
if (const auto error = PadCheckHandle(handle); error != OK) {
return error;
@@ -1282,7 +1401,7 @@ int KYTY_SYSV_ABI PadSetVibration(int handle, const PadVibrationParam* param) {
"\t small_motor = %d\n",
static_cast<int>(param->large_motor), static_cast<int>(param->small_motor));
g_controller->SetVibration(param->large_motor, param->small_motor);
PlayerForHandle(handle)->SetVibration(param->large_motor, param->small_motor);
return OK;
}
@@ -1299,6 +1418,7 @@ int KYTY_SYSV_ABI PadResetLightBar(int handle) {
int KYTY_SYSV_ABI PadSetLightBar(int handle, const PadLightBarParam* param) {
PRINT_NAME();
Common::LockGuard lock(g_router_mutex);
if (const auto error = PadCheckHandle(handle); error != OK) {
return error;
@@ -1307,13 +1427,14 @@ int KYTY_SYSV_ABI PadSetLightBar(int handle, const PadLightBarParam* param) {
return PAD_ERROR_INVALID_ARG;
}
g_controller->SetLightBar(param->r, param->g, param->b);
PlayerForHandle(handle)->SetLightBar(param->r, param->g, param->b);
return OK;
}
int KYTY_SYSV_ABI PadSetTriggerEffect(int handle, const PadTriggerEffectParam* param) {
PRINT_NAME();
Common::LockGuard lock(g_router_mutex);
if (const auto error = PadCheckHandle(handle); error != OK) {
return error;
@@ -1322,7 +1443,7 @@ int KYTY_SYSV_ABI PadSetTriggerEffect(int handle, const PadTriggerEffectParam* p
return PAD_ERROR_INVALID_ARG;
}
return g_controller->SetTriggerEffect(*param) ? OK : PAD_ERROR_INVALID_ARG;
return PlayerForHandle(handle)->SetTriggerEffect(*param) ? OK : PAD_ERROR_INVALID_ARG;
}
int KYTY_SYSV_ABI PadGetTriggerEffectState(int handle, PadTriggerEffectStateInformation* info) {
@@ -1337,7 +1458,7 @@ int KYTY_SYSV_ABI PadGetTriggerEffectState(int handle, PadTriggerEffectStateInfo
return PAD_ERROR_INVALID_ARG;
}
g_controller->GetTriggerEffectState(info);
PlayerForHandle(handle)->GetTriggerEffectState(info);
return OK;
}
+4
View File
@@ -68,6 +68,8 @@ inline int controller_get_axis(int min, int max, int value) {
void Connect(int id);
void Disconnect(int id);
// Moves the keyboard to the next player (shared with player 1, then 1-4) while the game runs.
void CycleKeyboardPlayer();
void SetButton(int id, uint32_t button, bool down);
void SetAxis(int id, Axis axis, int value);
void SetRightStick(int id, int x, int y);
@@ -76,6 +78,8 @@ void SetSensor(int id, Sensor sensor, const float* data, uint64_t time_us);
void ToggleGyroEmulation(int id);
void ResetInputState();
int GetActiveControllerId();
// True when the player has a keyboard or gamepad assigned.
bool IsPlayerConnected(int player);
enum class Setting { SpeakerVolume, VibrationIntensity, TriggerEffectIntensity };
+13 -4
View File
@@ -1,6 +1,7 @@
#include "common/abi.h"
#include "common/assert.h"
#include "common/common.h"
#include "common/emulatorConfig.h"
#include "common/file.h"
#include "common/logging/log.h"
#include "common/stringUtils.h"
@@ -300,15 +301,23 @@ static std::string memory_dir_name(uint32_t slot_id) {
return "sce_sdmemory" + (slot_id == 0 ? std::string() : std::to_string(slot_id));
}
static std::filesystem::path save_user_directory(std::string_view title_id, int32_t user_id) {
auto directory = std::filesystem::path(SAVE_DATA_DIR);
if (Config::IsGuestUserId(user_id)) {
directory /= std::filesystem::path("[users]") / std::to_string(user_id);
}
return directory / title_id;
}
static std::filesystem::path save_directory(std::string_view title_id, std::string_view dir_name,
int32_t user_id) {
const auto directory = std::filesystem::path(SAVE_DATA_DIR) / title_id / dir_name;
for (uint32_t slot = 0; slot < 4; slot++) {
if (dir_name == memory_dir_name(slot)) {
return directory / std::to_string(user_id);
return std::filesystem::path(SAVE_DATA_DIR) / title_id / dir_name /
std::to_string(user_id);
}
}
return directory;
return save_user_directory(title_id, user_id) / dir_name;
}
static std::filesystem::path memory_directory(int32_t user_id, uint32_t slot_id) {
@@ -590,7 +599,7 @@ int KYTY_SYSV_ABI SaveDataDirNameSearch(const SaveDataDirNameSearchCond* cond,
Common::LockGuard lock(g_mount_mutex);
const std::string title_id = cond->title_id != nullptr ? cond->title_id->data : get_title_id();
const auto root = std::filesystem::path(SAVE_DATA_DIR) / title_id;
const auto root = save_user_directory(title_id, cond->user_id);
std::vector<std::string> dir_list;
if (Common::File::IsDirectoryExisting(root)) {
+12 -3
View File
@@ -105,6 +105,8 @@ struct TrophyState {
const Trophies::Package* package = nullptr;
Trophies::UnlockData unlocks;
std::filesystem::path path;
// Guests (players 2+) have no profile: nothing is loaded, saved or announced.
bool guest = false;
};
struct TrophyContext {
@@ -153,9 +155,12 @@ static TrophyState* LoadTrophyState(TrophyKey key) {
package.event_rules.size(), uds_filename.c_str());
}
}
auto path = Trophies::UnlocksPath({}, title_id, key.first, key.second);
auto unlocks = Trophies::LoadUnlockData(path);
return &g_states.emplace(key, TrophyState {&package, std::move(unlocks), std::move(path)})
const bool guest = Config::IsGuestUserId(key.first);
auto path = guest ? std::filesystem::path {}
: Trophies::UnlocksPath({}, title_id, key.first, key.second);
auto unlocks = guest ? Trophies::UnlockData {} : Trophies::LoadUnlockData(path);
return &g_states
.emplace(key, TrophyState {&package, std::move(unlocks), std::move(path), guest})
.first->second;
}
@@ -240,6 +245,10 @@ static void FillGroupInfo(const TrophyState& state, int group_id, const std::str
}
static void RecordTrophyUnlock(TrophyState& state, int trophy_id, bool from_stat = false) {
if (state.guest) {
LOGF("[Trophy] guest users cannot earn trophies (trophy %d)\n", trophy_id);
return;
}
const auto found = state.package->trophies.find(trophy_id);
if (found == state.package->trophies.end()) {
LOGF("[Trophy] ignored unknown trophy ID %d\n", trophy_id);
+54 -27
View File
@@ -1,12 +1,14 @@
#include "common/abi.h"
#include "common/assert.h"
#include "common/emulatorConfig.h"
#include "common/localization.h"
#include "libs/controller.h"
#include "libs/errno.h"
#include "libs/libs.h"
#include "loader/symbolDatabase.h"
#include <cstdio>
#include <cstring>
#include <string>
namespace Libs {
@@ -39,6 +41,15 @@ struct UserServiceGamePresets {
static_assert(sizeof(UserServiceGamePresets) == 40);
static bool IsPlayerLoggedIn(int player) {
return player == 0 || (player > 0 && Controller::IsPlayerConnected(player));
}
static int GetLoggedInPlayer(int user_id) {
const int player = Config::GetPlayerFromUserId(user_id);
return IsPlayerLoggedIn(player) ? player : -1;
}
static KYTY_SYSV_ABI int UserServiceInitialize(const void* /*params*/) {
PRINT_NAME();
@@ -66,13 +77,16 @@ static KYTY_SYSV_ABI int UserServiceGetEvent(SceUserServiceEvent* event) {
EXIT_NOT_IMPLEMENTED(event == nullptr);
static bool logged_in = false;
static bool logged_in[Config::MAX_PLAYERS] = {};
if (!logged_in) {
logged_in = true;
event->event_type = UserServiceEventTypeLogin;
event->user_id = Config::GetUserId();
return OK;
for (int player = 0; player < Config::MAX_PLAYERS; player++) {
const bool connected = IsPlayerLoggedIn(player);
if (connected != logged_in[player]) {
logged_in[player] = connected;
event->event_type = connected ? UserServiceEventTypeLogin : UserServiceEventTypeLogout;
event->user_id = Config::GetPlayerUserId(player);
return OK;
}
}
return USER_SERVICE_ERROR_NO_EVENT;
@@ -83,24 +97,36 @@ static KYTY_SYSV_ABI int UserServiceGetLoginUserIdList(UserServiceLoginUserIdLis
EXIT_NOT_IMPLEMENTED(user_id_list == nullptr);
user_id_list->user_id[0] = Config::GetUserId();
user_id_list->user_id[1] = -1;
user_id_list->user_id[2] = -1;
user_id_list->user_id[3] = -1;
int count = 0;
for (int player = 0; player < Config::MAX_PLAYERS; player++) {
if (IsPlayerLoggedIn(player)) {
user_id_list->user_id[count++] = Config::GetPlayerUserId(player);
}
}
while (count < Config::MAX_PLAYERS) {
user_id_list->user_id[count++] = -1;
}
return OK;
}
static KYTY_SYSV_ABI int UserServiceGetUserName(int user_id, char* name, size_t size) {
if (user_id != Config::GetUserId()) {
if (name == nullptr) {
return USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
const int player = GetLoggedInPlayer(user_id);
if (player < 0) {
return USER_SERVICE_ERROR_NOT_LOGGED_IN;
}
EXIT_NOT_IMPLEMENTED(size < 5);
const auto& user_name = Config::GetUserName();
int s = snprintf(name, size, "%s", user_name.c_str());
EXIT_NOT_IMPLEMENTED(static_cast<size_t>(s) >= size);
const auto user_name =
player > 0 ? std::string(Common::Localization::Get(Config::GetConsoleLanguage(), "user.guest")) +
" " + std::to_string(player + 1)
: Config::GetUserName();
if (size <= user_name.size()) {
return USER_SERVICE_ERROR_BUFFER_TOO_SHORT;
}
std::memcpy(name, user_name.c_str(), user_name.size() + 1);
return OK;
}
@@ -111,11 +137,12 @@ static KYTY_SYSV_ABI int UserServiceGetUserNumber(int user_id, int32_t* number)
if (number == nullptr) {
return USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
if (user_id != Config::GetUserId()) {
const int player = GetLoggedInPlayer(user_id);
if (player < 0) {
return USER_SERVICE_ERROR_NOT_LOGGED_IN;
}
*number = 1;
*number = player + 1;
return OK;
}
@@ -126,7 +153,7 @@ static KYTY_SYSV_ABI int UserServiceGetGamePresets(int user_id, UserServiceGameP
if (presets == nullptr) {
return USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
if (user_id != Config::GetUserId()) {
if (GetLoggedInPlayer(user_id) < 0) {
return USER_SERVICE_ERROR_NOT_LOGGED_IN;
}
@@ -147,7 +174,7 @@ static KYTY_SYSV_ABI int UserServiceGetAccessibilityVibration(int user_id, int32
if (vibration == nullptr) {
return USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
if (user_id != Config::GetUserId()) {
if (GetLoggedInPlayer(user_id) < 0) {
return USER_SERVICE_ERROR_NOT_LOGGED_IN;
}
@@ -163,7 +190,7 @@ static KYTY_SYSV_ABI int UserServiceGetAccessibilityTriggerEffect(int user_
if (trigger_effect == nullptr) {
return USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
if (user_id != Config::GetUserId()) {
if (GetLoggedInPlayer(user_id) < 0) {
return USER_SERVICE_ERROR_NOT_LOGGED_IN;
}
@@ -178,7 +205,7 @@ static KYTY_SYSV_ABI int UserServiceGetAgeLevel(int user_id, uint32_t* age_level
if (age_level == nullptr) {
return USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
if (user_id != Config::GetUserId()) {
if (GetLoggedInPlayer(user_id) < 0) {
return USER_SERVICE_ERROR_NOT_LOGGED_IN;
}
@@ -194,7 +221,7 @@ static KYTY_SYSV_ABI int UserServiceGetAccessibilityChatTranscription(int u
if (chat_transcription == nullptr) {
return USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
if (user_id != Config::GetUserId()) {
if (GetLoggedInPlayer(user_id) < 0) {
return USER_SERVICE_ERROR_NOT_LOGGED_IN;
}
@@ -210,7 +237,7 @@ UserServiceGetAccessibilityPressAndHoldDelay(int user_id, int32_t* press_and_hol
if (press_and_hold_delay == nullptr) {
return USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
if (user_id != Config::GetUserId()) {
if (GetLoggedInPlayer(user_id) < 0) {
return USER_SERVICE_ERROR_NOT_LOGGED_IN;
}
@@ -226,7 +253,7 @@ static KYTY_SYSV_ABI int UserServiceGetAccessibilityZoomEnabled(int user_id
if (zoom_enabled == nullptr) {
return USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
if (user_id != Config::GetUserId()) {
if (GetLoggedInPlayer(user_id) < 0) {
return USER_SERVICE_ERROR_NOT_LOGGED_IN;
}
@@ -242,7 +269,7 @@ static KYTY_SYSV_ABI int UserServiceGetAccessibilityZoomFollowFocus(int use
if (zoom_follow_focus == nullptr) {
return USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
if (user_id != Config::GetUserId()) {
if (GetLoggedInPlayer(user_id) < 0) {
return USER_SERVICE_ERROR_NOT_LOGGED_IN;
}
+7
View File
@@ -57,6 +57,7 @@ static void PrintUsage() {
::printf(" --controller-color <#RRGGBB> Override the controller lightbar color.\n");
::printf(" --controller-volume <0-100> DualSense speaker volume. Default: 50.\n");
::printf(" --controller-vibration <0-100> DualSense vibration intensity. Default: 100.\n");
::printf(" --keyboard-player <0-4> Keyboard player; 0 shares player 1 with the gamepad. Default: 0.\n");
::printf(
" --present-mode <value> Fifo, Mailbox, or Immediate. Default: Mailbox.\n");
::printf(
@@ -378,6 +379,12 @@ static bool ParseArgs(int argc, char* argv[], RunOptions& options, bool& show_he
::printf("invalid controller vibration intensity: %s\n", value.c_str());
return false;
}
} else if (arg == "--keyboard-player") {
if (!ParseUint32(value, options.config.keyboard_player) ||
options.config.keyboard_player > static_cast<uint32_t>(Config::MAX_PLAYERS)) {
::printf("invalid keyboard player: %s\n", value.c_str());
return false;
}
} else if (arg == "--present-mode") {
if (!ParseEnum(value, options.config.present_mode)) {
::printf("invalid present mode: %s\n", value.c_str());