mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-25 12:26:51 +01:00
Support multiple controllers for local multiplayer (#1583)
* Support multiple controllers for local co-op
This commit is contained in:
+245
-124
@@ -18,6 +18,7 @@
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#include <atomic>
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#include <cmath>
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#include <cstring>
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#include <memory>
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#include <vector>
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namespace Libs::Controller {
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@@ -107,18 +108,19 @@ struct ControllerState {
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class GameController {
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public:
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GameController() = default;
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explicit GameController(int player): m_player(player) {}
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KYTY_CLASS_NO_COPY(GameController);
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[[nodiscard]] int Handle() const { return PAD_HANDLE + m_player; }
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int InitPort();
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int OpenPort(int user_id, int type, int index);
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int GetPortHandle(int user_id, int type, int index);
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int ClosePort(int handle);
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int CheckPortHandle(int handle);
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void Connect(int id);
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void Disconnect(int id);
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void SetDevices(int active_id);
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void Button(int id, uint32_t button, bool down);
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void Axis(int id, Axis axis, int value);
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void RightStick(int id, int x, int y);
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@@ -128,7 +130,6 @@ public:
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void ResetOrientation();
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void ToggleGyroEmulation(int id);
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void ResetInputState();
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void ReleaseHostPads();
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void GetConnectionInfo(bool* flag, int* count);
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void SetVibration(uint8_t large_motor, uint8_t small_motor);
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int GetActiveControllerId();
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@@ -145,8 +146,10 @@ private:
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enum class PortState { Uninitialized, Closed, Open };
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int CheckPortHandleLocked(int handle) const;
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[[nodiscard]] bool PadOpenArgsAreValid(int user_id, int type, int index) const;
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const int m_player;
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void CheckActive();
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void AddState();
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// Emulated tilt: the right stick drives pitch and roll instead of the stick axes.
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void UpdateEmulatedTilt();
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@@ -157,7 +160,6 @@ private:
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Common::Mutex m_mutex;
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PortState m_port_state = PortState::Uninitialized;
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std::vector<int> m_connected_ids;
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int m_active_id = -1;
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bool m_connected = false;
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int m_connected_count = 0;
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@@ -184,7 +186,39 @@ private:
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std::array<std::atomic<uint32_t>, 3> m_setting_steps {};
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};
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static GameController* g_controller = nullptr;
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static std::array<std::unique_ptr<GameController>, Config::MAX_PLAYERS> g_players;
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// Maps host gamepads to players; the keyboard follows the configured keyboard player.
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static Common::Mutex g_router_mutex;
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static std::vector<std::pair<int, int>> g_pad_players;
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static uint32_t g_keyboard_player = 0;
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static void RefreshPlayers();
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static void StopHostPad(SDL_Gamepad* pad);
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static int KeyboardPlayer() {
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return g_keyboard_player == 0 ? 0 : static_cast<int>(g_keyboard_player) - 1;
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}
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// Caller holds g_router_mutex.
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static GameController* PlayerForDevice(int id) {
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if (id == HOST_INPUT_CONTROLLER_ID) {
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return g_players[KeyboardPlayer()].get();
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}
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for (const auto& [pad, player]: g_pad_players) {
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if (pad == id) {
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return player >= 0 ? g_players[player].get() : nullptr;
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}
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}
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return nullptr;
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}
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static GameController* PlayerForHandle(int handle) {
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return handle >= PAD_HANDLE && handle < PAD_HANDLE + Config::MAX_PLAYERS
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? g_players[handle - PAD_HANDLE].get()
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: nullptr;
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}
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static void pad_fill_data(PadData* data, const ControllerState& state, bool connected,
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int connected_count) {
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@@ -228,13 +262,15 @@ constexpr std::array SPEAKER_VOLUME = {1.0f, 0.0f, 0.02f, 0.12f, 0.42f};
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constexpr std::array INTENSITY = {1.0f, 0.0f, 0.33f, 0.66f};
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void CycleSetting(Setting setting) {
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if (g_controller != nullptr) {
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g_controller->CycleSetting(setting);
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for (const auto& player: g_players) {
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if (player != nullptr) {
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player->CycleSetting(setting);
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}
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}
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}
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float GetSettingScale(Setting setting) {
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return g_controller != nullptr ? g_controller->GetSettingScale(setting) : 1.0f;
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return g_players[0] != nullptr ? g_players[0]->GetSettingScale(setting) : 1.0f;
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}
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void GameController::CycleSetting(Setting setting) {
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@@ -404,35 +440,53 @@ static int32_t TriggerEffectState(const PadTriggerEffectCommand& command, int va
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}
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void Initialize() {
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EXIT_IF(g_controller != nullptr);
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EXIT_IF(g_players[0] != nullptr);
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g_controller = new GameController;
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g_controller->Connect(HOST_INPUT_CONTROLLER_ID);
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for (int i = 0; i < Config::MAX_PLAYERS; i++) {
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g_players[i] = std::make_unique<GameController>(i);
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}
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g_keyboard_player = Config::GetKeyboardPlayer();
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RefreshPlayers();
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}
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void Shutdown() {
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EmergencyShutdown();
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delete g_controller;
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g_controller = nullptr;
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for (auto& player: g_players) {
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player.reset();
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}
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}
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void EmergencyShutdown() {
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if (g_controller != nullptr) {
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g_controller->ReleaseHostPads();
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Common::LockGuard lock(g_router_mutex);
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DualSenseHaptics::Shutdown();
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std::vector<SDL_Gamepad*> pads;
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for (const auto& [id, player]: g_pad_players) {
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if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(id))) {
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StopHostPad(pad);
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pads.push_back(pad);
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}
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}
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if (!pads.empty()) {
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SDL_Delay(RELEASE_FLUSH_MS);
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for (auto* pad: pads) {
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SDL_CloseGamepad(pad);
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}
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}
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g_pad_players.clear();
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for (const auto& player: g_players) {
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if (player != nullptr) {
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player->SetDevices(-1);
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}
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}
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}
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void GameController::Connect(int id) {
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void GameController::SetDevices(int active_id) {
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Common::LockGuard lock(m_mutex);
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if (std::find(m_connected_ids.begin(), m_connected_ids.end(), id) != m_connected_ids.end()) {
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if (m_active_id == active_id) {
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return;
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}
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m_connected_ids.push_back(id);
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if (id != HOST_INPUT_CONTROLLER_ID) {
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if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(id));
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if (active_id != HOST_INPUT_CONTROLLER_ID && active_id != -1) {
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if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(active_id));
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pad != nullptr) {
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if (const auto& color = Config::GetControllerColor()) {
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(void)SDL_SetGamepadLED(pad, (*color)[0], (*color)[1], (*color)[2]);
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@@ -446,42 +500,11 @@ void GameController::Connect(int id) {
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}
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}
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CheckActive();
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}
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void GameController::Disconnect(int id) {
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Common::LockGuard lock(m_mutex);
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const auto it = std::find(m_connected_ids.begin(), m_connected_ids.end(), id);
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EXIT_IF(it == m_connected_ids.end());
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m_connected_ids.erase(it);
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CheckActive();
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}
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void GameController::CheckActive() {
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int new_active_id = -1;
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bool new_connected = false;
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if (!m_connected_ids.empty()) {
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new_active_id = m_connected_ids[0];
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for (const auto id: m_connected_ids) {
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if (id != HOST_INPUT_CONTROLLER_ID) {
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new_active_id = id;
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break;
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}
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}
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new_connected = true;
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}
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if (m_connected == new_connected && m_active_id == new_active_id) {
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return;
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}
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const bool new_connected = active_id != -1;
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if (!m_connected && new_connected) {
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m_connected_count++;
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}
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m_active_id = new_active_id;
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m_active_id = active_id;
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m_connected = new_connected;
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m_state = {};
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m_gyro_time = 0;
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@@ -513,7 +536,7 @@ void GameController::AddState() {
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void GameController::Button(int id, uint32_t button, bool down) {
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Common::LockGuard lock(m_mutex);
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// The keyboard shares the player-1 pad with the active gamepad.
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// Keyboard events are routed to the configured player's port.
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if (m_active_id == id || id == HOST_INPUT_CONTROLLER_ID) {
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m_state.time = LibKernel::KernelGetProcessTime();
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@@ -798,39 +821,16 @@ void GameController::ResetInputState() {
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AddState();
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}
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void GameController::ReleaseHostPads() {
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Common::LockGuard lock(m_mutex);
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DualSenseHaptics::Shutdown();
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std::vector<SDL_Gamepad*> pads;
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for (const auto id: m_connected_ids) {
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if (id == HOST_INPUT_CONTROLLER_ID) {
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continue;
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}
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if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(id));
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pad != nullptr) {
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if (SDL_GetGamepadType(pad) == SDL_GAMEPAD_TYPE_PS5) {
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DualSenseEffects effect {};
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effect.enable_bits = 0x0c;
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effect.right_trigger[0] = 0x05;
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effect.left_trigger[0] = 0x05;
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(void)SDL_SendGamepadEffect(pad, &effect, sizeof(effect));
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}
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(void)SDL_RumbleGamepad(pad, 0, 0, 0);
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(void)SDL_SetGamepadLED(pad, 0, 0, 0);
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pads.push_back(pad);
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}
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static void StopHostPad(SDL_Gamepad* pad) {
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if (SDL_GetGamepadType(pad) == SDL_GAMEPAD_TYPE_PS5) {
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DualSenseEffects effect {};
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effect.enable_bits = 0x0c;
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effect.right_trigger[0] = 0x05;
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effect.left_trigger[0] = 0x05;
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(void)SDL_SendGamepadEffect(pad, &effect, sizeof(effect));
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}
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if (!pads.empty()) {
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SDL_Delay(RELEASE_FLUSH_MS);
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for (auto* pad: pads) {
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SDL_CloseGamepad(pad);
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}
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}
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m_connected_ids.clear();
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CheckActive();
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(void)SDL_RumbleGamepad(pad, 0, 0, 0);
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(void)SDL_SetGamepadLED(pad, 0, 0, 0);
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}
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void GameController::SetVibration(uint8_t large_motor, uint8_t small_motor) {
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@@ -847,7 +847,9 @@ void GameController::ApplyVibration() {
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const auto scale = duration != 0 ? GetSettingScale(Setting::VibrationIntensity) : 0.0f;
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const auto large_motor = Scale(m_vibration[0], scale);
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const auto small_motor = Scale(m_vibration[1], scale);
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if (DualSenseHaptics::SetVibration(m_active_id, large_motor, small_motor, duration)) {
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// The DualSense haptics backend drives a single pad, so only player 1 uses it.
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if (m_player == 0 &&
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DualSenseHaptics::SetVibration(m_active_id, large_motor, small_motor, duration)) {
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return;
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}
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@@ -999,49 +1001,149 @@ int GameController::ReadStates(ControllerState* states, int states_num, bool* fl
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return ret_num;
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}
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// Keep every opened pad, including those waiting for a free player slot.
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// Caller holds g_router_mutex.
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static void RefreshPlayers() {
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std::array<bool, Config::MAX_PLAYERS> taken {};
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const int keyboard = KeyboardPlayer();
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if (g_keyboard_player != 0) {
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taken[keyboard] = true;
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}
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for (auto& [id, player]: g_pad_players) {
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if (g_keyboard_player != 0 && player == keyboard) {
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player = -1;
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}
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if (player >= 0) {
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taken[player] = true;
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}
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}
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for (auto& [id, player]: g_pad_players) {
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if (player >= 0) {
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continue;
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}
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const auto free = std::find(taken.begin(), taken.end(), false);
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if (free != taken.end()) {
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player = static_cast<int>(free - taken.begin());
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*free = true;
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LOGF("Controller %d assigned to player %d\n", id, player + 1);
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}
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}
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std::array<int, Config::MAX_PLAYERS> active;
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active.fill(-1);
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active[keyboard] = HOST_INPUT_CONTROLLER_ID;
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for (const auto& [id, player]: g_pad_players) {
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if (player >= 0) {
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active[player] = id;
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}
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}
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// Stop old owners before configuring new owners of the same physical pad.
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for (int player = 0; player < Config::MAX_PLAYERS; player++) {
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const int previous = g_players[player]->GetActiveControllerId();
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if (previous != active[player]) {
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if (player == 0) {
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(void)DualSenseHaptics::SetVibration(previous, 0, 0, 0);
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}
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if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(previous))) {
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StopHostPad(pad);
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}
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}
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}
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for (int player = 0; player < Config::MAX_PLAYERS; player++) {
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g_players[player]->SetDevices(active[player]);
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}
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}
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void Connect(int id) {
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g_controller->Connect(id);
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Common::LockGuard lock(g_router_mutex);
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if (std::any_of(g_pad_players.begin(), g_pad_players.end(),
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[id](const auto& pad) { return pad.first == id; })) {
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return;
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}
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g_pad_players.emplace_back(id, -1);
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RefreshPlayers();
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}
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void Disconnect(int id) {
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g_controller->Disconnect(id);
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Common::LockGuard lock(g_router_mutex);
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std::erase_if(g_pad_players, [id](const auto& pad) { return pad.first == id; });
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RefreshPlayers();
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}
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void CycleKeyboardPlayer() {
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Common::LockGuard lock(g_router_mutex);
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g_keyboard_player = (g_keyboard_player + 1) % (Config::MAX_PLAYERS + 1);
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RefreshPlayers();
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if (g_keyboard_player == 0) {
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LOGF("Keyboard shared with player 1\n");
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} else {
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LOGF("Keyboard assigned to player %u\n", g_keyboard_player);
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}
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}
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void SetButton(int id, uint32_t button, bool down) {
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g_controller->Button(id, button, down);
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Common::LockGuard lock(g_router_mutex);
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if (auto* player = PlayerForDevice(id)) {
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player->Button(id, button, down);
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}
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}
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void SetAxis(int id, Axis axis, int value) {
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g_controller->Axis(id, axis, value);
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Common::LockGuard lock(g_router_mutex);
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if (auto* player = PlayerForDevice(id)) {
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player->Axis(id, axis, value);
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}
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}
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void SetRightStick(int id, int x, int y) {
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g_controller->RightStick(id, x, y);
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Common::LockGuard lock(g_router_mutex);
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if (auto* player = PlayerForDevice(id)) {
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player->RightStick(id, x, y);
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}
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}
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void SetTouchPad(int id, int finger, bool down, float x, float y) {
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g_controller->TouchPad(id, finger, down, x, y);
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Common::LockGuard lock(g_router_mutex);
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if (auto* player = PlayerForDevice(id)) {
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player->TouchPad(id, finger, down, x, y);
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}
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}
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void SetSensor(int id, Sensor sensor, const float* data, uint64_t time_us) {
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g_controller->Motion(id, sensor, data, time_us);
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Common::LockGuard lock(g_router_mutex);
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if (auto* player = PlayerForDevice(id)) {
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player->Motion(id, sensor, data, time_us);
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}
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}
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void ToggleGyroEmulation(int id) {
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g_controller->ToggleGyroEmulation(id);
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Common::LockGuard lock(g_router_mutex);
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if (auto* player = PlayerForDevice(id)) {
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player->ToggleGyroEmulation(id);
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}
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}
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void ResetInputState() {
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g_controller->ResetInputState();
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for (const auto& player: g_players) {
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if (player != nullptr) {
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player->ResetInputState();
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}
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}
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}
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int GetActiveControllerId() {
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return g_controller != nullptr ? g_controller->GetActiveControllerId() : -1;
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return g_players[0] != nullptr ? g_players[0]->GetActiveControllerId() : -1;
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}
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static bool PadOpenArgsAreValid(int user_id, int type, int index) {
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// The host keyboard and gamepad feed one standard port for the configured user.
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return user_id == Config::GetUserId() && type == 0 && index == 0;
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bool IsPlayerConnected(int player) {
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if (player < 0 || player >= Config::MAX_PLAYERS || g_players[player] == nullptr) {
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return false;
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}
|
||||
return g_players[player]->GetActiveControllerId() != -1;
|
||||
}
|
||||
|
||||
bool GameController::PadOpenArgsAreValid(int user_id, int type, int index) const {
|
||||
// The host keyboard and gamepads of a player feed one standard port for that player's user.
|
||||
return user_id == Config::GetPlayerUserId(m_player) && type == 0 && index == 0;
|
||||
}
|
||||
|
||||
int GameController::InitPort() {
|
||||
@@ -1064,7 +1166,7 @@ int GameController::OpenPort(int user_id, int type, int index) {
|
||||
return PAD_ERROR_ALREADY_OPENED;
|
||||
}
|
||||
m_port_state = PortState::Open;
|
||||
return PAD_HANDLE;
|
||||
return Handle();
|
||||
}
|
||||
|
||||
int GameController::GetPortHandle(int user_id, int type, int index) {
|
||||
@@ -1072,15 +1174,16 @@ int GameController::GetPortHandle(int user_id, int type, int index) {
|
||||
if (m_port_state == PortState::Uninitialized) {
|
||||
return PAD_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
return m_port_state == PortState::Open && PadOpenArgsAreValid(user_id, type, index) ? PAD_HANDLE
|
||||
: PAD_ERROR_NO_HANDLE;
|
||||
return m_port_state == PortState::Open && PadOpenArgsAreValid(user_id, type, index)
|
||||
? Handle()
|
||||
: PAD_ERROR_NO_HANDLE;
|
||||
}
|
||||
|
||||
int GameController::CheckPortHandleLocked(int handle) const {
|
||||
if (m_port_state == PortState::Uninitialized) {
|
||||
return PAD_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
return m_port_state == PortState::Open && handle == PAD_HANDLE ? OK : PAD_ERROR_INVALID_HANDLE;
|
||||
return m_port_state == PortState::Open && handle == Handle() ? OK : PAD_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
int GameController::CheckPortHandle(int handle) {
|
||||
@@ -1098,12 +1201,19 @@ int GameController::ClosePort(int handle) {
|
||||
}
|
||||
|
||||
int PadCheckHandle(int handle) {
|
||||
return g_controller->CheckPortHandle(handle);
|
||||
if (g_players[0] == nullptr) {
|
||||
return PAD_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
auto* player = PlayerForHandle(handle);
|
||||
return player != nullptr ? player->CheckPortHandle(handle) : PAD_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI PadInit() {
|
||||
PRINT_NAME();
|
||||
return g_controller->InitPort();
|
||||
for (const auto& player: g_players) {
|
||||
(void)player->InitPort();
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI PadOpen(int user_id, int type, int index, const void* param) {
|
||||
@@ -1115,7 +1225,8 @@ int KYTY_SYSV_ABI PadOpen(int user_id, int type, int index, const void* param) {
|
||||
"\t param = 0x%016" PRIx64 "\n",
|
||||
user_id, type, index, reinterpret_cast<uint64_t>(param));
|
||||
|
||||
return g_controller->OpenPort(user_id, type, index);
|
||||
const int player = Config::GetPlayerFromUserId(user_id);
|
||||
return player >= 0 ? g_players[player]->OpenPort(user_id, type, index) : PAD_ERROR_INVALID_ARG;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI PadGetHandle(int user_id, int type, int index) {
|
||||
@@ -1126,13 +1237,19 @@ int KYTY_SYSV_ABI PadGetHandle(int user_id, int type, int index) {
|
||||
"\t index = %d\n",
|
||||
user_id, type, index);
|
||||
|
||||
return g_controller->GetPortHandle(user_id, type, index);
|
||||
const int player = Config::GetPlayerFromUserId(user_id);
|
||||
return player >= 0 ? g_players[player]->GetPortHandle(user_id, type, index)
|
||||
: PAD_ERROR_NO_HANDLE;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI PadClose(int handle) {
|
||||
PRINT_NAME();
|
||||
LOGF("\t handle = %d\n", handle);
|
||||
return g_controller->ClosePort(handle);
|
||||
auto* player = PlayerForHandle(handle);
|
||||
if (player == nullptr) {
|
||||
return PAD_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
return player->ClosePort(handle);
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI PadSetMotionSensorState(int handle, bool enable) {
|
||||
@@ -1143,7 +1260,7 @@ int KYTY_SYSV_ABI PadSetMotionSensorState(int handle, bool enable) {
|
||||
}
|
||||
|
||||
LOGF("\t enable = %s\n", (enable ? "true" : "false"));
|
||||
g_controller->SetMotionSensorState(enable);
|
||||
PlayerForHandle(handle)->SetMotionSensorState(enable);
|
||||
|
||||
return OK;
|
||||
}
|
||||
@@ -1167,7 +1284,7 @@ int KYTY_SYSV_ABI PadResetOrientation(int handle) {
|
||||
return error;
|
||||
}
|
||||
|
||||
g_controller->ResetOrientation();
|
||||
PlayerForHandle(handle)->ResetOrientation();
|
||||
return OK;
|
||||
}
|
||||
|
||||
@@ -1183,7 +1300,7 @@ int KYTY_SYSV_ABI PadGetControllerInformation(int handle, PadControllerInformati
|
||||
|
||||
int connected_count = 0;
|
||||
bool connected = false;
|
||||
g_controller->GetConnectionInfo(&connected, &connected_count);
|
||||
PlayerForHandle(handle)->GetConnectionInfo(&connected, &connected_count);
|
||||
|
||||
std::memset(info, 0, sizeof(*info));
|
||||
|
||||
@@ -1228,7 +1345,7 @@ int KYTY_SYSV_ABI PadReadState(int handle, PadData* data) {
|
||||
bool connected = false;
|
||||
ControllerState state;
|
||||
|
||||
g_controller->ReadState(&state, &connected, &connected_count);
|
||||
PlayerForHandle(handle)->ReadState(&state, &connected, &connected_count);
|
||||
|
||||
pad_fill_data(data, state, connected, connected_count);
|
||||
|
||||
@@ -1252,11 +1369,12 @@ int KYTY_SYSV_ABI PadRead(int handle, PadData* data, int num) {
|
||||
bool connected = false;
|
||||
ControllerState states[64] = {};
|
||||
|
||||
int ret_num = g_controller->ReadStates(states, num, &connected, &connected_count);
|
||||
auto* player = PlayerForHandle(handle);
|
||||
int ret_num = player->ReadStates(states, num, &connected, &connected_count);
|
||||
|
||||
if (!connected || ret_num == 0) {
|
||||
if (connected) {
|
||||
g_controller->ReadState(&states[0], &connected, &connected_count);
|
||||
player->ReadState(&states[0], &connected, &connected_count);
|
||||
}
|
||||
ret_num = 1;
|
||||
}
|
||||
@@ -1270,6 +1388,7 @@ int KYTY_SYSV_ABI PadRead(int handle, PadData* data, int num) {
|
||||
|
||||
int KYTY_SYSV_ABI PadSetVibration(int handle, const PadVibrationParam* param) {
|
||||
PRINT_NAME();
|
||||
Common::LockGuard lock(g_router_mutex);
|
||||
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
@@ -1282,7 +1401,7 @@ int KYTY_SYSV_ABI PadSetVibration(int handle, const PadVibrationParam* param) {
|
||||
"\t small_motor = %d\n",
|
||||
static_cast<int>(param->large_motor), static_cast<int>(param->small_motor));
|
||||
|
||||
g_controller->SetVibration(param->large_motor, param->small_motor);
|
||||
PlayerForHandle(handle)->SetVibration(param->large_motor, param->small_motor);
|
||||
|
||||
return OK;
|
||||
}
|
||||
@@ -1299,6 +1418,7 @@ int KYTY_SYSV_ABI PadResetLightBar(int handle) {
|
||||
|
||||
int KYTY_SYSV_ABI PadSetLightBar(int handle, const PadLightBarParam* param) {
|
||||
PRINT_NAME();
|
||||
Common::LockGuard lock(g_router_mutex);
|
||||
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
@@ -1307,13 +1427,14 @@ int KYTY_SYSV_ABI PadSetLightBar(int handle, const PadLightBarParam* param) {
|
||||
return PAD_ERROR_INVALID_ARG;
|
||||
}
|
||||
|
||||
g_controller->SetLightBar(param->r, param->g, param->b);
|
||||
PlayerForHandle(handle)->SetLightBar(param->r, param->g, param->b);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI PadSetTriggerEffect(int handle, const PadTriggerEffectParam* param) {
|
||||
PRINT_NAME();
|
||||
Common::LockGuard lock(g_router_mutex);
|
||||
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
@@ -1322,7 +1443,7 @@ int KYTY_SYSV_ABI PadSetTriggerEffect(int handle, const PadTriggerEffectParam* p
|
||||
return PAD_ERROR_INVALID_ARG;
|
||||
}
|
||||
|
||||
return g_controller->SetTriggerEffect(*param) ? OK : PAD_ERROR_INVALID_ARG;
|
||||
return PlayerForHandle(handle)->SetTriggerEffect(*param) ? OK : PAD_ERROR_INVALID_ARG;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI PadGetTriggerEffectState(int handle, PadTriggerEffectStateInformation* info) {
|
||||
@@ -1337,7 +1458,7 @@ int KYTY_SYSV_ABI PadGetTriggerEffectState(int handle, PadTriggerEffectStateInfo
|
||||
return PAD_ERROR_INVALID_ARG;
|
||||
}
|
||||
|
||||
g_controller->GetTriggerEffectState(info);
|
||||
PlayerForHandle(handle)->GetTriggerEffectState(info);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user