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graphics: accept texture-compatible FMASK compression
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@@ -257,11 +257,6 @@ static void RtCheck(const HW::RenderTarget& rt) {
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logged = true;
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}
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}
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const bool native_2x_one_frag =
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rt.info.fmask_compression_enable && !rt.info.fmask_data_compression_disable &&
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rt.info.cmask_fast_clear_enable && rt.fmask.addr != 0 && rt.cmask.addr != 0 &&
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rt.attrib.num_samples == 1 && rt.attrib.num_fragments == 1;
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EXIT_NOT_IMPLEMENTED(rt.info.fmask_one_frag_mode && !native_2x_one_frag);
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if (rt.info.fmask_compression_enable) {
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EXIT_NOT_IMPLEMENTED(rt.attrib.num_samples == 0 && rt.attrib.num_fragments == 0);
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static bool logged = false;
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