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shader: bind bounded GPU-selected buffer store destinations
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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@@ -14,7 +14,7 @@
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#include <cpuinfo/internal-api.h>
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#include <cpuinfo/log.h>
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/* Polyfill recent CPUFAMILY_ARM_* values for older SDKs */
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/* Polyfill recent CPUFAMILY_ARM_* values for older platform headers */
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#ifndef CPUFAMILY_ARM_MONSOON_MISTRAL
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#define CPUFAMILY_ARM_MONSOON_MISTRAL 0xE81E7EF6
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#endif
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