shader: bind bounded GPU-selected buffer store destinations

Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
This commit is contained in:
nmzik
2026-10-03 23:04:51 +04:00
parent db17585277
commit 429d0af62b
15 changed files with 784 additions and 211 deletions
+1 -1
View File
@@ -675,7 +675,7 @@ void CheckAmprOrdering(Loader::SymbolDatabase &symbols, uint32_t file_id) {
"initialize AMPR command buffer");
}
};
// SDK WaitCompare order: ==, unsigned >/<, !=, wrapped >=, signed >/<.
// WaitCompare order: ==, unsigned >/<, !=, wrapped >=, signed >/<.
struct Comparison { uint8_t compare; uint64_t blocked, reference, released; };
constexpr std::array comparisons {
Comparison{0, 1, 2, 2}, Comparison{1, 0x40000000000019c3, 0x40000000000019c3,