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shader: implement RDNA2 V_MED3_I16
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@@ -166,6 +166,7 @@ constexpr LowerMap LOWER_OPS[] = {
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{Decoder::Opcode::VMed3I32, Opcode::IMed3I32},
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{Decoder::Opcode::VMed3U32, Opcode::UMed3U32},
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{Decoder::Opcode::VMed3F16, Opcode::Med3F16},
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{Decoder::Opcode::VMed3I16, Opcode::IMed3I16},
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{Decoder::Opcode::VSadU32, Opcode::SadU32},
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{Decoder::Opcode::VAdd3U32, Opcode::IAdd3U32},
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{Decoder::Opcode::VLshlAddU32, Opcode::ShiftLeftAddU32},
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@@ -251,6 +251,7 @@ IR_OPCODE(IAddU16, General, Integer16)
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IR_OPCODE(ISubI16, General, Integer16)
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IR_OPCODE(IMinI16, General, Integer16)
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IR_OPCODE(IMaxI16, General, Integer16)
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IR_OPCODE(IMed3I16, General, Integer16)
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IR_OPCODE(UMinU16, General, Integer16)
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IR_OPCODE(UMaxU16, General, Integer16)
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IR_OPCODE(RcpF32, General, Float)
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