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render: apply DCC clears before binding images
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com> Co-authored-by: Brandon Strong <brandostrong@gmail.com>
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@@ -122,6 +122,9 @@ uint32_t TileGetDepthPitch(uint32_t width, uint32_t bytes_per_element,
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bool TileGetRenderTargetSize(uint32_t width, uint32_t height, uint32_t pitch,
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uint32_t bytes_per_element, TileSizeAlign& total_size,
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uint32_t num_fragments_log2 = 0);
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bool TileGetDccSize(uint32_t width, uint32_t height, uint32_t slices,
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uint32_t bytes_per_element, uint32_t levels, Prospero::TileMode tile,
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TileSizeAlign& total_size, uint32_t num_fragments_log2 = 0);
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bool TileGetRenderTargetMipLayout(uint32_t width, uint32_t height, uint32_t pitch,
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uint32_t bytes_per_element, uint32_t levels,
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TileSizeAlign& total_size, TileSizeOffset* level_sizes,
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