shader: emit dynamic sample offsets with the enabled maintenance8 feature

This commit is contained in:
Ali Almohaya
2026-10-12 19:11:00 +02:00
committed by nmzik
parent 652154aead
commit 460a196fca
11 changed files with 135 additions and 26 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ struct GraphicContext {
// bool fp64_denorm_preserve = false; // Temporarily disabled.
bool attachment_feedback_loop_enabled = false;
bool provoking_vertex_last_enabled = false;
bool depth_color_copy_enabled = false;
bool maintenance8_enabled = false;
bool supports_block_texel_view = false;
bool mesh_shader_enabled = false;
vk::PhysicalDeviceMeshShaderPropertiesEXT mesh_shader_properties = {};