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shader: emit dynamic sample offsets with the enabled maintenance8 feature
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@@ -11,7 +11,8 @@ namespace Libs::Graphics::ShaderRecompiler::Spirv {
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// Resets and writes backend IDs and descriptor indices; do not emit the same program concurrently.
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std::vector<uint32_t> EmitProgram(IR::Program& program, ShaderStageInputInfo input_info,
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uint32_t push_data_start_dword = 0);
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uint32_t push_data_start_dword = 0,
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bool maintenance8_enabled = false);
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} // namespace Libs::Graphics::ShaderRecompiler::Spirv
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