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graphics: initialize BDA tables before first buffer registration
Co-authored-by: Leandro Bras <shadowgaming.7@gmail.com>
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@@ -327,7 +327,7 @@ void CommandScheduler::CheckActive() const {
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}
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CommandBuffer& CommandScheduler::Current() {
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CheckActive();
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EXIT_IF(m_command.IsInvalid());
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return m_command;
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}
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