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shader: retain resource type IDs in SPIR-V emission state
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@@ -57,6 +57,21 @@ constexpr std::array<ImageDimensionInfo, 7> ImageDimensions {{
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const ImageDimensionInfo& ImageDimensionInfoFor(ImageDimension dimension);
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struct BufferDefinition {
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uint32_t variable = 0;
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uint32_t type = 0;
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uint32_t element_type = 0;
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uint32_t pointer_type = 0;
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uint32_t element_pointer_type = 0;
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};
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struct ImageDefinition {
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uint32_t variable = 0;
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uint32_t type = 0;
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uint32_t pointer_type = 0;
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uint32_t sampled_type = 0;
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};
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struct EmitterState {
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EmitterState(IR::Program& program_, ShaderStageInputInfo input_info_)
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: builder(program_.stage == ShaderType::Mesh ? 0x00010400u : 0x00010300u),
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@@ -93,10 +108,7 @@ struct EmitterState {
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uint32_t lane_count = 1;
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uint32_t lane_half = 0;
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uint32_t storage_buffer_variable = 0;
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uint32_t storage_buffer_u8_variable = 0;
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uint32_t storage_buffer_u16_variable = 0;
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uint32_t storage_buffer_u64_variable = 0;
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std::array<BufferDefinition, 4> storage_buffers {};
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std::array<uint32_t, IR::ShaderInfo::MaxBuffers> memory_byte_offsets {};
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uint32_t bda_pagetable_variable = 0;
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uint32_t fault_buffer_variable = 0;
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@@ -112,8 +124,10 @@ struct EmitterState {
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uint32_t lds_variable = 0;
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uint32_t lds_u64_variable = 0;
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std::array<uint32_t, 2> scratch_variable {};
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std::array<uint32_t, IR::ImageBindingCount> image_variables {};
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std::array<ImageDefinition, IR::ImageBindingCount> images {};
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uint32_t sampler_variable = 0;
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uint32_t sampler_type = 0;
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uint32_t sampler_pointer_type = 0;
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uint32_t main_func = 0;
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uint32_t mesh_guest_func = 0;
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uint32_t mesh_allocation = 0;
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@@ -156,8 +170,6 @@ uint32_t TypeI32Vector(EmitterState& state, uint32_t components);
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uint32_t TypeF32Vector(EmitterState& state, uint32_t components);
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uint32_t TypePointer(EmitterState& state, spv::StorageClass storage_class, uint32_t pointee);
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uint32_t TypeFunction(EmitterState& state);
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uint32_t TypeStorageBufferElement(EmitterState& state, uint32_t bits);
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uint32_t TypeStorageBufferPointer(EmitterState& state, uint32_t bits = 32);
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uint32_t TypeStorageBufferElementPointer(EmitterState& state, uint32_t bits = 32);
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uint32_t TypePhysicalU32Pointer(EmitterState& state);
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uint32_t TypePushConstantElementPointer(EmitterState& state);
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@@ -405,7 +417,7 @@ MemoryResourceAccess PrepareMemoryResourceAccess(EmitterState& state, const IR::
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MemoryResourceAccess PrepareStorageBufferResourceAccess(EmitterState& state,
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const IR::MemoryInfo& mem,
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uint32_t variable, uint32_t pointer_type);
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BufferDefinition& buffer);
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uint32_t EmitMemoryElementInBounds(EmitterState& state, const MemoryResourceAccess& access,
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uint32_t index);
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