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shader: canonicalize CFG loop headers
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@@ -110,7 +110,6 @@ struct Graph {
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bool BuildGraph(const Decoder::Program& program, Graph& graph, std::string* error);
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bool Structurize(Graph& graph, std::string* error);
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bool IsolateLoopHeader(Graph& graph, uint32_t header_id, std::string* error);
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std::string BranchConditionToString(BranchCondition condition);
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std::string FailureKindToString(FailureKind kind);
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std::string GraphToString(const Graph& graph);
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