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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
Initialize native NGG vertex launch state and wave size
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@@ -337,6 +337,7 @@ struct PipelineCache::ProgramCache {
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if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
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options.user_data_base = 8;
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options.wave_size = input_info.wave_size;
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if (stage == ShaderType::Mesh || stage == ShaderType::TessellationControl) {
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options.user_data_base = 0;
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options.wave_size = stage == ShaderType::Mesh ? input_info.mesh.wave_size : 64u;
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@@ -1225,6 +1225,12 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
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builtin(IR::StageInputKind::PackedAncillary));
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}
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} else if (options.stage == ShaderType::Vertex) {
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// Vulkan owns primitive assembly; each vertex subgroup is one NGG wave.
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// Keep its full lane extent: mbcnt(-1) uses lane ordinals, not active counts.
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entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(2),
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IR::U32(IR::Value(options.wave_size << 12u)));
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entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3),
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IR::U32(IR::Value((1u << 28u) | options.wave_size)));
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5),
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builtin(IR::StageInputKind::VertexIndex));
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(8),
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@@ -651,6 +651,7 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
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key.push_back(static_cast<uint32_t>(info.fetch_attrib_reg));
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key.push_back(static_cast<uint32_t>(info.fetch_buffer_reg));
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key.push_back(info.resources_num);
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key.push_back(info.wave_size);
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key.push_back(info.scratch_size_dwords);
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key.push_back(info.pa_cl_vs_out_cntl);
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key.push_back(static_cast<uint32_t>(info.clip_space.enabled));
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@@ -764,6 +765,7 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
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regs.gs_regs.rsrc2.user_sgpr, sh, data, info)) {
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EXIT("failed to prepare vertex shader program\n");
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}
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info.wave_size = (context.GetShaderStages() & 0x00400000u) != 0 ? 32u : 64u;
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return params;
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}
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// NGG user SGPRs start at s8; a separately compiled GS back half also receives
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@@ -134,6 +134,7 @@ struct ShaderVertexInputInfo {
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int fetch_attrib_reg = 0;
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int fetch_buffer_reg = 0;
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int buffers_num = 0;
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uint32_t wave_size = 64;
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uint32_t scratch_size_dwords = 0;
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uint32_t pa_cl_vs_out_cntl = 0;
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ShaderClipSpaceTransform clip_space;
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