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Initialize native NGG vertex launch state and wave size
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@@ -134,6 +134,7 @@ struct ShaderVertexInputInfo {
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int fetch_attrib_reg = 0;
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int fetch_buffer_reg = 0;
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int buffers_num = 0;
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uint32_t wave_size = 64;
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uint32_t scratch_size_dwords = 0;
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uint32_t pa_cl_vs_out_cntl = 0;
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ShaderClipSpaceTransform clip_space;
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