Initialize native NGG vertex launch state and wave size

This commit is contained in:
nmzik
2026-09-21 09:49:46 +04:00
parent f9e56ef8a0
commit 476204cd4b
5 changed files with 69 additions and 0 deletions
+1
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@@ -134,6 +134,7 @@ struct ShaderVertexInputInfo {
int fetch_attrib_reg = 0;
int fetch_buffer_reg = 0;
int buffers_num = 0;
uint32_t wave_size = 64;
uint32_t scratch_size_dwords = 0;
uint32_t pa_cl_vs_out_cntl = 0;
ShaderClipSpaceTransform clip_space;