refactor(subsystems&ime): RAII lifecycle

This commit is contained in:
nmzik
2026-08-11 14:53:16 +02:00
parent 34cf130e4d
commit 4980efa9b7
43 changed files with 816 additions and 1256 deletions
+41 -70
View File
@@ -2,90 +2,61 @@
#define KYTY_COMMON_SUBSYSTEMS_H_
#include "common/common.h"
#include "common/singleton.h"
#include <initializer_list>
#include <memory>
#include <cstdio>
#include <vector>
namespace Common {
class Subsystem;
class SubsystemsListPrivate;
class SubsystemPrivate;
class SubsystemsList {
class Subsystems {
public:
SubsystemsList();
virtual ~SubsystemsList();
void SetArgs(int argc, char* argv[]);
using Callback = void (*)();
// void Add(Subsystem* s, const char* name, ...);
void Add(Subsystem* s, std::initializer_list<Subsystem*> deps);
explicit Subsystems(bool print = false);
~Subsystems();
bool InitAll(bool print_msg = false);
void DestroyAll(bool print_msg = false);
template <typename Lifecycle>
void Initialize() {
Lifecycle::initialize();
m_active.push_back({ShutdownCallback<Lifecycle>(), EmergencyCallback<Lifecycle>()});
if (m_print) {
std::printf("Initialized: %s\n", Lifecycle::name);
}
}
int* GetArgc();
char** GetArgv();
void Destroy();
void EmergencyShutdown();
[[nodiscard]] const char* GetFailName() const;
[[nodiscard]] const char* GetFailMsg() const;
static void EmergencyShutdownActive();
void ShutdownAll();
static SubsystemsList* Instance() { return Common::Singleton<SubsystemsList>::Instance(); }
KYTY_CLASS_NO_COPY(SubsystemsList);
KYTY_CLASS_NO_COPY(Subsystems);
private:
std::unique_ptr<SubsystemsListPrivate> m_p;
template <typename Lifecycle>
static consteval Callback ShutdownCallback() {
if constexpr (requires { Lifecycle::shutdown; }) {
return Lifecycle::shutdown;
}
return nullptr;
}
template <typename Lifecycle>
static consteval Callback EmergencyCallback() {
if constexpr (requires { Lifecycle::emergency_shutdown; }) {
return Lifecycle::emergency_shutdown;
}
return nullptr;
}
struct Entry {
Callback shutdown;
Callback emergency_shutdown;
};
std::vector<Entry> m_active;
bool m_print;
};
using SubsystemsListSingleton = Common::Singleton<SubsystemsList>;
class Subsystem {
public:
Subsystem();
virtual ~Subsystem();
virtual const char* Id() = 0;
virtual void Init(SubsystemsList* parent) = 0;
virtual void Destroy(SubsystemsList* parent) = 0;
virtual void UnexpectedShutdown(SubsystemsList* parent) = 0;
friend class SubsystemsListPrivate;
KYTY_CLASS_NO_COPY(Subsystem);
protected:
void Fail(const char* format, ...) KYTY_FORMAT_PRINTF(2, 3);
private:
std::unique_ptr<SubsystemPrivate> m_p;
};
#define KYTY_SUBSYSTEM_DEFINE(s) \
class s##Subsystem: public Common::Subsystem { \
public: \
static Subsystem* Instance() { return Common::Singleton<s##Subsystem>::Instance(); } \
const char* Id() { return #s; } \
void Init(Common::SubsystemsList* parent); \
void Destroy(Common::SubsystemsList* parent); \
void UnexpectedShutdown(Common::SubsystemsList* parent); \
}; \
typedef Common::Singleton<s##Subsystem> s##SubsystemSingleton;
#define KYTY_SUBSYSTEM_INIT(s) \
void s##Subsystem::Init([[maybe_unused]] Common::SubsystemsList* parent)
#define KYTY_SUBSYSTEM_DESTROY(s) \
void s##Subsystem::Destroy([[maybe_unused]] Common::SubsystemsList* parent)
#define KYTY_SUBSYSTEM_UNEXPECTED_SHUTDOWN(s) \
void s##Subsystem::UnexpectedShutdown([[maybe_unused]] Common::SubsystemsList* parent)
// #define KYTY_SUBSYSTEM_ADD(list, s, ...) list.push_back(s##SubsystemSingleton::Instance(), #s,
// __VA_ARGS__); #define KYTY_SUBSYSTEM_ADD2(list, ...) list.Add2(s##SubsystemSingleton::Instance(),
// __VA_ARGS__);
} // namespace Common
#endif /* KYTY_COMMON_SUBSYSTEMS_H_ */