graphics: use per-invocation shader masks

This commit is contained in:
nmzik
2026-08-21 08:02:21 +02:00
parent 79443aa104
commit 49ea1680f8
30 changed files with 897 additions and 1140 deletions
@@ -14,7 +14,6 @@ namespace Libs::Graphics::ShaderRecompiler {
struct CompileOptions {
ShaderType stage = ShaderType::Compute;
ShaderLaneMaskMode lane_mask_mode = ShaderLaneMaskMode::NativeWave;
uint32_t wave_size = 64;
uint32_t user_data_base = 0;
uint32_t user_data_count = 64;