graphics: use per-invocation shader masks

This commit is contained in:
nmzik
2026-08-21 08:02:21 +02:00
parent 79443aa104
commit 49ea1680f8
30 changed files with 897 additions and 1140 deletions
@@ -49,6 +49,7 @@ public:
std::array<Value, NumScalarRegs> ssa_sreg_values {};
std::array<Value, NumScalarRegs> ssa_thread_bit_sreg_values {};
std::array<Value, NumScalarRegs> ssa_sreg_mask_tags {};
std::array<Value, NumVectorRegs> ssa_vreg_values {};
private: