graphics: use per-invocation shader masks

This commit is contained in:
nmzik
2026-08-21 08:02:21 +02:00
parent 79443aa104
commit 49ea1680f8
30 changed files with 897 additions and 1140 deletions
@@ -36,6 +36,14 @@ void IREmitter::SetThreadBitScalarReg(ScalarReg reg, U1 value) {
Emit(ValueOpcode::SetThreadBitScalarRegister, {Value(reg), value});
}
U1 IREmitter::GetScalarMaskTag(ScalarReg reg) {
return U1(Emit(ValueOpcode::GetScalarMaskTag, {Value(reg)}));
}
void IREmitter::SetScalarMaskTag(ScalarReg reg, U1 value) {
Emit(ValueOpcode::SetScalarMaskTag, {Value(reg), value});
}
U32 IREmitter::GetVectorReg(VectorReg reg) {
return U32(Emit(ValueOpcode::GetVectorRegister, {Value(reg)}));
}