graphics: use per-invocation shader masks

This commit is contained in:
nmzik
2026-08-21 08:02:21 +02:00
parent 79443aa104
commit 49ea1680f8
30 changed files with 897 additions and 1140 deletions
@@ -29,6 +29,8 @@ public:
void SetScalarReg(ScalarReg reg, U32 value);
U1 GetThreadBitScalarReg(ScalarReg reg);
void SetThreadBitScalarReg(ScalarReg reg, U1 value);
U1 GetScalarMaskTag(ScalarReg reg);
void SetScalarMaskTag(ScalarReg reg, U1 value);
U32 GetVectorReg(VectorReg reg);
void SetVectorReg(VectorReg reg, U32 value);
U1 GetGotoVariable(uint32_t id);