graphics: use per-invocation shader masks

This commit is contained in:
nmzik
2026-08-21 08:02:21 +02:00
parent 79443aa104
commit 49ea1680f8
30 changed files with 897 additions and 1140 deletions
@@ -11,6 +11,8 @@ VALUE_OPCODE(GetShaderBase, U64)
VALUE_OPCODE(GetBuiltin, U32, U32, U32)
VALUE_OPCODE(GetThreadBitScalarRegister, U1, ScalarReg)
VALUE_OPCODE(SetThreadBitScalarRegister, Void, ScalarReg, U1)
VALUE_OPCODE(GetScalarMaskTag, U1, ScalarReg)
VALUE_OPCODE(SetScalarMaskTag, Void, ScalarReg, U1)
VALUE_OPCODE(GetScalarRegister, U32, ScalarReg)
VALUE_OPCODE(SetScalarRegister, Void, ScalarReg, U32)
VALUE_OPCODE(GetVectorRegister, U32, VectorReg)