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shader: prove descending image ranges and prune impossible register selectors
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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@@ -518,6 +518,7 @@ struct DescriptorSource {
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bool indexed_store = false;
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uint32_t workgroup_axis = UINT32_MAX;
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Value key_count;
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// First selector index, or first descriptor key when no selector is present.
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Value selector_first;
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Value selector_mask;
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std::vector<uint32_t> sources;
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