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shader: add conditional 64-bit scalar moves
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -469,6 +469,7 @@ std::string InstructionToString(const Instruction& inst) {
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switch (inst.opcode) {
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case Opcode::S_MOV_B32:
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case Opcode::S_MOV_B64:
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case Opcode::S_CMOV_B64:
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return WithUnsupportedReason(inst, fmt::format("0x{:08x}: {} {}, {}", inst.pc,
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magic_enum::enum_name(inst.opcode),
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OperandToString(inst.dst).c_str(),
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