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shader: share one find-first-bit lowering for S_FF0/FF1/FLBIT_I32_B64 and remove FindUMsb64
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@@ -92,7 +92,6 @@ EMIT_NATIVE(BitReverse32, OpBitReverse, U32, uint32_t)
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EMIT_NATIVE(BitCount32, OpBitCount, U32, uint32_t)
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inline constexpr auto EmitFindILsb32 = EmitGlsl<GLSLstd450FindILsb, IR::Type::U32, uint32_t>;
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inline constexpr auto EmitFindUMsb32 = EmitGlsl<GLSLstd450FindUMsb, IR::Type::U32, uint32_t>;
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uint32_t EmitFindUMsb64(EmitterState& state, uint32_t arg0);
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inline constexpr auto EmitSMin32 = EmitGlsl<GLSLstd450SMin, IR::Type::U32, uint32_t, uint32_t>;
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inline constexpr auto EmitSMax32 = EmitGlsl<GLSLstd450SMax, IR::Type::U32, uint32_t, uint32_t>;
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inline constexpr auto EmitUMin32 = EmitGlsl<GLSLstd450UMin, IR::Type::U32, uint32_t, uint32_t>;
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