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Zarchive Loading (#724)
* Simplify archive loading and harden filesystem integration * Restore directory entry name length assertion * Keep graphics-dependent filesystem tests out of CI --------- Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -7,6 +7,7 @@
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#include <cstddef>
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#include <filesystem>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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@@ -34,6 +35,10 @@ public:
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std::string name;
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bool is_file;
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};
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struct Info {
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bool is_file;
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uint64_t size;
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};
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File();
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explicit File(const std::filesystem::path& name);
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@@ -72,6 +77,7 @@ public:
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std::vector<std::byte> ReadWholeBuffer();
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static uint64_t Size(const std::filesystem::path& name);
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static std::optional<Info> GetInfo(const std::filesystem::path& name);
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static bool IsDirectoryExisting(const std::filesystem::path& path);
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static bool IsFileExisting(const std::filesystem::path& name);
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