Zarchive Loading (#724)

* Simplify archive loading and harden filesystem integration

* Restore directory entry name length assertion

* Keep graphics-dependent filesystem tests out of CI

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
Aspen
2026-09-28 16:06:44 -04:00
committed by GitHub
parent 8e61798bfd
commit 4b0de1b672
29 changed files with 1956 additions and 262 deletions
+3 -1
View File
@@ -1,6 +1,7 @@
#ifndef CONFIGURATION_ITEM_H
#define CONFIGURATION_ITEM_H
#include <QIcon>
#include <QObject>
#include <QTreeWidgetItem>
@@ -18,7 +19,7 @@ public:
explicit ConfigurationItem(std::unique_ptr<Configuration> info, QTreeWidget* parent);
~ConfigurationItem() override;
void Update();
void Update(bool reload_icon = false);
bool operator<(const QTreeWidgetItem& other) const override;
Configuration& GetInfo() { return *m_info; }
@@ -35,6 +36,7 @@ private:
void UpdateStatusIndicator();
std::unique_ptr<Configuration> m_info;
QIcon m_icon;
bool m_running = false;
QComboBox* m_status_combo = nullptr;
QLabel* m_status_indicator = nullptr;
+28
View File
@@ -0,0 +1,28 @@
#ifndef GAME_CONTENT_H
#define GAME_CONTENT_H
#include <QByteArray>
#include <QString>
#include <QStringList>
#include <cstdint>
#include <filesystem>
namespace GameContent {
inline constexpr uint64_t MaxMetadataSize = uint64_t {1} << 20u;
inline constexpr uint64_t MaxImageSize = uint64_t {32} << 20u;
inline constexpr uint64_t MaxTrophyPackageSize = uint64_t {128} << 20u;
[[nodiscard]] std::filesystem::path ToPath(const QString& path);
[[nodiscard]] QString FromPath(const std::filesystem::path& path);
[[nodiscard]] bool IsArchive(const QString& base);
[[nodiscard]] std::filesystem::path Resolve(const QString& base, const QString& relative);
[[nodiscard]] bool FileExists(const QString& base, const QString& relative);
[[nodiscard]] QByteArray ReadPath(const std::filesystem::path& path, uint64_t max_size);
[[nodiscard]] QByteArray ReadFile(const QString& base, const QString& relative, uint64_t max_size);
[[nodiscard]] QStringList ListFiles(const QString& base, const QString& relative);
} // namespace GameContent
#endif // GAME_CONTENT_H
+8 -5
View File
@@ -1,6 +1,8 @@
#ifndef GAME_LIST_TREE_WIDGET_H
#define GAME_LIST_TREE_WIDGET_H
#include "gameContent.h"
#include <QPaintEvent>
#include <QPainter>
#include <QPalette>
@@ -17,14 +19,15 @@ public:
viewport()->setAutoFillBackground(false);
}
void SetBackgroundImage(const QString& path) {
if (m_path == path) {
void SetBackgroundImage(const QString& key) {
if (m_path == key) {
return;
}
m_path = path;
m_path = key;
m_source = QPixmap();
if (!path.isEmpty()) {
m_source.load(path);
if (!key.isEmpty()) {
m_source.loadFromData(GameContent::ReadFile(key, QStringLiteral("sce_sys/pic0.png"),
GameContent::MaxImageSize));
}
UpdateScaledBackground();
viewport()->update();