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https://github.com/KytyPS5/KytyPS5.git
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macOS (Apple Silicon) support: native build running under Rosetta 2 with MoltenVK (#102)
* macos: POSIX platform layer (host fault handler, virtual memory) - hostException: Mach/POSIX signal-based host fault handler mirroring the Windows vectored handler (SIGSEGV/SIGBUS/SIGILL), behind '#elif defined(__APPLE__)'. Windows and Linux branches are untouched. - sysLinuxVirtual: mach_vm_region-based is_mapped (no /proc/self/maps on macOS), PTHREAD_MUTEX_NORMAL, and a MAP_FIXED carve-in-place allocator that never leaves an unmapped hole for dyld/Rosetta/Metal to claim. All __APPLE__-guarded; the original Linux allocator path is preserved verbatim. - sysLinuxDbg/sysLinuxFileIO: libgen.h for basename(), and a POSIX opendir/readdir implementation of SysFileGetDents (previously a stub). * macos: guest kernel backing, threads, and POSIX libs - memory/memoryAddressSpace: anonymous shm_open backing (macOS has no memfd_create) and re-reserve-on-unmap so a guest MAP_FIXED remap never destroys a host mapping (__APPLE__-guarded). Drops host <sys/mman.h> MAP_* macros so the guest's constexpr MAP_* constants compile (no-op on Windows). - pthread: undef the host PTHREAD_STACK_MIN macro; on non-Windows, pin the stack-switch asm's guest rsp/rbp to callee-saved r14/r15 (the template clobbers r12/r13); __APPLE__ no-op for the absent pthread_condattr_setclock. The Windows stack-switch asm is byte-identical. - network: define SOCKET/INVALID_SOCKET for the non-Windows paths (were undefined at 20+ use sites), and rename the non-Windows kernel_clock_* helpers to the CamelCase names the callers already use. Both repair the shared non-Windows build. Integer reinterpret_cast -> static_cast. * loader: pin stack-switch asm operands to callee-saved registers RunEntry switches to the guest stack with an asm template that clobbers r12/r13 before consuming its inputs. With plain "r" constraints the compiler may place func/guest_rsp/guest_rbp into r12/r13, so 'callq *func' jumps through the saved host rsp -- a latent miscompile on every platform that any unrelated codegen change can trigger. Pin the inputs to rbx/r14/r15, which the template never touches and the SysV callee preserves. General correctness fix (not macOS-specific); the same fix is applied to pthread RunOnGuestStack. * macos: Vulkan/MoltenVK graphics enablement - pageManager: GPU write-tracking via Mach VM queries + mprotect (mprotect cannot report the previous protection, so the expected-old check is dropped), thread id via pthread_mach_thread_np, 4 KB page-size check -- __APPLE__-guarded. - shaders/renderDraw/vulkanWindow: MoltenVK lacks VK_EXT_color_write_enable, VK_EXT_depth_clip_enable and depthBounds; fall back to static color-write masks and default depth clipping, request VK_KHR_portability_subset, and reuse the graphics queue for present when only one queue is exposed. Non-Apple pipeline/extension setup is unchanged. - window: optional borderless window (KYTY_BORDERLESS) to sidestep a Rosetta NSException in macOS window chrome. * graphics: macOS thread identity for region tracking Region-ownership locks resolve the current thread via GetCurrentThreadId() on Windows and EXIT elsewhere. Use the Mach thread port on macOS (nonzero per-thread id; 0 stays the no-owner sentinel). * macos: marshal AppKit window operations to the main thread The present worker thread shows the window, updates its icon and title, and recreates a lost Vulkan surface. AppKit traps with 'Must only be used from the main thread' when these run off the main thread. Route them through a small task queue drained by the SDL main loop (an SDL_USEREVENT wakes the loop when it is blocked in SDL_WaitEvent). Title updates are fire-and-forget; showing the window and surface recreation wait for completion. Windows and Linux call the SDL functions directly, as before. * build: ignore the _Build output directory _Build is the conventional out-of-tree build location (only _Build/vscode-clang was ignored); a stray git add could sweep build artifacts into a commit. * macos: isolate stack-switch workaround --------- Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -395,6 +395,10 @@ static void SetDynamicParams(const RenderCommandBuffer& buffer, vk::CommandBuffe
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dynamic_params.stencil_back.reference);
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}
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#if defined(__APPLE__)
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// MoltenVK has no VK_EXT_color_write_enable; the pipeline is created without the
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// eColorWriteEnableEXT dynamic state and relies on the static colorWriteMask instead.
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#else
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vk::Bool32 enable[RENDER_COLOR_ATTACHMENTS_MAX] = {};
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for (uint32_t i = 0; i < dynamic_params.color_write_count; i++) {
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enable[i] = (dynamic_params.color_write_enable[i] ? VK_TRUE : VK_FALSE);
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@@ -402,6 +406,7 @@ static void SetDynamicParams(const RenderCommandBuffer& buffer, vk::CommandBuffe
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if (dynamic_params.color_write_count != 0) {
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vk_buffer.setColorWriteEnableEXT(dynamic_params.color_write_count, enable);
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}
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#endif
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}
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static bool DrawHasValidVertexShader(const HW::Shader& sh_ctx) {
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@@ -729,7 +729,13 @@ void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descripto
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vk::PipelineRasterizationStateCreateInfo rasterizer {};
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rasterizer.sType = vk::StructureType::ePipelineRasterizationStateCreateInfo;
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// MoltenVK lacks VK_EXT_depth_clip_enable; omit the depth-clip struct on macOS and accept
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// Vulkan's default depth clipping (enabled) instead of the PS5's clamp behavior.
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#if defined(__APPLE__)
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rasterizer.pNext = nullptr;
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#else
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rasterizer.pNext = &clip_ext;
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#endif
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rasterizer.flags = {};
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rasterizer.depthClampEnable = VK_FALSE;
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rasterizer.rasterizerDiscardEnable = VK_FALSE;
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@@ -807,7 +813,13 @@ void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descripto
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vk::PipelineColorBlendStateCreateInfo color_blending {};
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color_blending.sType = vk::StructureType::ePipelineColorBlendStateCreateInfo;
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// MoltenVK lacks VK_EXT_color_write_enable; drop the dynamic color-write struct on macOS
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// and rely on each attachment's static colorWriteMask (all channels enabled by default).
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#if defined(__APPLE__)
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color_blending.pNext = nullptr;
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#else
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color_blending.pNext = &color_write;
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#endif
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color_blending.flags = {};
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color_blending.logicOpEnable = VK_FALSE;
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color_blending.logicOp = vk::LogicOp::eCopy;
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@@ -873,7 +885,11 @@ void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descripto
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depth_stencil_info.depthWriteEnable = (static_params.depth_write_enable ? VK_TRUE : VK_FALSE);
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depth_stencil_info.depthCompareOp = static_params.depth_compare_op;
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depth_stencil_info.depthBoundsTestEnable =
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#if defined(__APPLE__)
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VK_FALSE; // MoltenVK lacks the depthBounds feature; depth-bounds testing is disabled
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#else
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(static_params.depth_bounds_test_enable ? VK_TRUE : VK_FALSE);
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#endif
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depth_stencil_info.stencilTestEnable = (static_params.stencil_test_enable ? VK_TRUE : VK_FALSE);
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depth_stencil_info.front.failOp = static_params.stencil_front.failOp;
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depth_stencil_info.front.passOp = static_params.stencil_front.passOp;
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@@ -893,7 +909,9 @@ void CreatePipelineInternal(GraphicContext& graphics, DescriptorCache& descripto
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vk::DynamicState::eStencilCompareMask,
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vk::DynamicState::eStencilReference,
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vk::DynamicState::eStencilWriteMask,
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vk::DynamicState::eColorWriteEnableEXT,
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#if !defined(__APPLE__)
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vk::DynamicState::eColorWriteEnableEXT, // unsupported by MoltenVK; static mask instead
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#endif
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};
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const auto dynamic_states_count =
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static_cast<uint32_t>(sizeof(dynamic_states) / sizeof(dynamic_states[0]));
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