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graphics: size compute LDS from shader state
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@@ -972,6 +972,10 @@ uint32_t EmitStorageBufferElementPointer(EmitterState& state, const IR::MemoryIn
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uint32_t EmitLdsElementPointer(EmitterState& state, uint32_t index);
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uint32_t LdsDwordCount(const EmitterState& state);
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uint32_t EmitLdsElementInBounds(EmitterState& state, uint32_t index);
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uint32_t EmitGdsElementInBounds(EmitterState& state, uint32_t index);
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uint32_t EmitGdsElementPointer(EmitterState& state, uint32_t index);
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