graphics: size compute LDS from shader state

This commit is contained in:
nmzik
2026-08-16 13:48:10 +02:00
parent 1375d650a7
commit 4e343408dc
8 changed files with 172 additions and 19 deletions
+1
View File
@@ -91,6 +91,7 @@ struct ShaderVertexInputInfo {
struct ShaderComputeInputInfo {
uint32_t threads_num[3] = {0, 0, 0};
uint32_t dispatch_threads_num[3] = {0, 0, 0};
uint32_t lds_size_dwords = 0;
bool group_id[3] = {false, false, false};
bool dispatch_thread_dimensions = false;
uint32_t wave_size = 64;