shader: apply the LOD clamp of image_sample _cl variants

Co-authored-by: Senaxx <michelbeld@gmail.com>
This commit is contained in:
nmzik
2026-10-26 03:33:26 +01:00
parent b4209dde1b
commit 4ebae87a1b
5 changed files with 70 additions and 3 deletions
@@ -283,6 +283,7 @@ struct ImageSampleLayout {
uint32_t bias = NoImageComponent;
uint32_t coord = 0;
uint32_t lod = NoImageComponent;
uint32_t clamp = NoImageComponent;
uint32_t grad_x = NoImageComponent;
uint32_t grad_y = NoImageComponent;
};