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shader: apply the LOD clamp of image_sample _cl variants
Co-authored-by: Senaxx <michelbeld@gmail.com>
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@@ -283,6 +283,7 @@ struct ImageSampleLayout {
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uint32_t bias = NoImageComponent;
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uint32_t coord = 0;
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uint32_t lod = NoImageComponent;
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uint32_t clamp = NoImageComponent;
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uint32_t grad_x = NoImageComponent;
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uint32_t grad_y = NoImageComponent;
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};
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