shader: apply the LOD clamp of image_sample _cl variants

Co-authored-by: Senaxx <michelbeld@gmail.com>
This commit is contained in:
nmzik
2026-10-26 03:33:26 +01:00
parent b4209dde1b
commit 4ebae87a1b
5 changed files with 70 additions and 3 deletions
@@ -73,7 +73,7 @@ constexpr uint32_t ImageSampleAddressComponents(uint32_t flags, ImageDimension d
if ((flags & ImageSampleFlagBias) != 0) {
components++;
}
if ((flags & ImageSampleFlagLod) != 0) {
if ((flags & (ImageSampleFlagLod | ImageSampleFlagLodClamp)) != 0) {
components++;
}
if ((flags & ImageSampleFlagDerivative) != 0) {