shader: run non-amplifying NGG programs in mesh workgroups

This commit is contained in:
Claxten
2026-10-07 19:19:02 +04:00
committed by nmzik
parent a8beac190f
commit 5297abb7ac
3 changed files with 85 additions and 36 deletions
+12 -7
View File
@@ -705,11 +705,14 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
const auto& sh = context.GetShaderRegisters();
const auto [data, hash] = ShaderGetMappedData(regs.es_regs.data_addr, "ShaderGetInputInfoVS():");
const bool merged = (context.GetShaderStages() & 0x20u) != 0;
// GS_EN controls amplification, not whether an NGG shader uses a workgroup.
const bool native_ngg = !merged && data.type == Prospero::ShaderBinaryType::kGs &&
regs.gs_regs.rsrc2.lds_size != 0;
auto params = GetShaderParams(
regs.es_regs.data_addr, hash,
std::span<const uint32_t>(regs.gs_user_sgpr.value, regs.gs_regs.rsrc2.user_sgpr), data,
merged ? 8u : 0u);
if (!merged) {
merged || native_ngg ? 8u : 0u);
if (!merged && !native_ngg) {
if (!ShaderGetStaticVertexInputInfo(regs.es_regs.data_addr, regs.gs_user_sgpr,
regs.gs_regs.rsrc2.user_sgpr, sh, data, info)) {
EXIT("failed to prepare vertex shader program\n");
@@ -754,7 +757,7 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
group.primitive_group_size != 1u || group.vertex_group_size != 1u ||
user_vgpr.vgpr1 || user_vgpr.vgpr2 || user_vgpr.vgpr3 ||
mesh.max_vertices != sh.m_vgtGsMaxVertOut);
} else {
} else if (merged) {
EXIT_NOT_IMPLEMENTED(regs.gs_regs.rsrc1.gs_vgpr_component_count != 3u ||
regs.gs_regs.rsrc2.es_vgpr_component_count != 3u);
}
@@ -763,7 +766,7 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
user_config.GetPrimType() != Prospero::PrimitiveType::kTriFan &&
user_config.GetPrimType() != Prospero::PrimitiveType::kTriStrip &&
user_config.GetPrimType() != Prospero::PrimitiveType::kTriList) ||
sh.m_vgtGsOutPrimType != 2u || sh.m_vgtGsMaxVertOut < 3u ||
sh.m_vgtGsOutPrimType != 2u || (!native_ngg && sh.m_vgtGsMaxVertOut < 3u) ||
group.vertex_group_size < mesh.InputPrimitiveSize() ||
mesh.max_vertices == 0u) {
EXIT("unsupported GS assembly: input=%u output=%u vertices=%u GE=%u/%u max_output=%u\n",
@@ -771,14 +774,16 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
group.primitive_group_size, group.vertex_group_size, mesh.max_vertices);
}
mesh.max_primitives = mesh.fast_launch ? mesh.max_vertices :
native_ngg ? mesh.InputPrimitiveCount(mesh.max_vertices) :
group.primitive_group_size * (sh.m_vgtGsMaxVertOut - 2u);
mesh.primitives_per_group = std::min({static_cast<uint32_t>(group.primitive_group_size),
mesh.InputPrimitiveCount(group.vertex_group_size),
mesh.max_vertices / sh.m_vgtGsMaxVertOut});
native_ngg ? mesh.max_primitives :
mesh.max_vertices / sh.m_vgtGsMaxVertOut});
EXIT_IF(mesh.primitives_per_group == 0u);
mesh.vertices_per_group = mesh.InputVertexCount(mesh.primitives_per_group);
mesh.threads_num[0] =
((mesh.max_vertices + mesh.wave_size - 1u) / mesh.wave_size) * mesh.wave_size;
const auto threads = native_ngg && !mesh.fast_launch ? mesh.vertices_per_group : mesh.max_vertices;
mesh.threads_num[0] = ((threads + mesh.wave_size - 1u) / mesh.wave_size) * mesh.wave_size;
mesh.threads_num[1] = mesh.threads_num[2] = 1u;
return params;
}