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shader: store SPIR-V definitions directly in IR nodes
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@@ -9,6 +9,7 @@
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namespace Libs::Graphics::ShaderRecompiler::Spirv {
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// Resets and writes IR backend IDs; do not emit the same program concurrently.
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std::vector<uint32_t> EmitProgram(const IR::Program& program,
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ShaderStageInputInfo input_info);
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