shader: store SPIR-V definitions directly in IR nodes

This commit is contained in:
nmzik
2026-10-09 01:40:41 +04:00
parent 2f4b8a335d
commit 52dbc724f8
6 changed files with 62 additions and 30 deletions
@@ -9,6 +9,7 @@
namespace Libs::Graphics::ShaderRecompiler::Spirv {
// Resets and writes IR backend IDs; do not emit the same program concurrently.
std::vector<uint32_t> EmitProgram(const IR::Program& program,
ShaderStageInputInfo input_info);