shader: store SPIR-V definitions directly in IR nodes

This commit is contained in:
nmzik
2026-10-09 01:40:41 +04:00
parent 2f4b8a335d
commit 52dbc724f8
6 changed files with 62 additions and 30 deletions
@@ -37,6 +37,8 @@ public:
[[nodiscard]] const InstructionList& Instructions() const;
[[nodiscard]] std::span<Block* const> ImmPredecessors() const;
[[nodiscard]] std::span<Block* const> ImmSuccessors() const;
[[nodiscard]] uint32_t Definition() const { return definition; }
void SetDefinition(uint32_t value) const { definition = value; }
void SsaSeal();
[[nodiscard]] bool IsSsaSealed() const;
@@ -57,6 +59,7 @@ private:
std::vector<Block*> predecessors;
std::vector<Block*> successors;
bool ssa_sealed = false;
mutable uint32_t definition = 0;
};
using BlockList = std::vector<Block*>;