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shader: store SPIR-V definitions directly in IR nodes
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@@ -129,6 +129,12 @@ public:
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}
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return evaluation_index;
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}
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// Backend definitions belong to one emission. Wave64 emulation needs one per half.
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[[nodiscard]] uint32_t Definition(uint32_t half) const { return definitions[half]; }
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void SetDefinition(uint32_t half, uint32_t definition) const {
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definitions[half] = definition;
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}
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void ResetDefinitions() const { definitions = {}; }
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void SetParent(Block* block);
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void SetArg(size_t index, Value value);
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@@ -165,6 +171,7 @@ private:
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uint8_t num_args;
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bool live = false;
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mutable uint32_t evaluation_index = UINT32_MAX;
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mutable std::array<uint32_t, 2> definitions {};
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uint64_t flags;
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Block* parent = nullptr;
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union {
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@@ -175,6 +182,6 @@ private:
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std::vector<Use> uses;
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};
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static_assert(sizeof(Inst) <= 112, "Inst operand storage unintentionally increased");
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static_assert(sizeof(Inst) <= 120, "Inst operand and backend storage unintentionally increased");
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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