refactor(shader): preserve native wide buffer operations

This commit is contained in:
nmzik
2026-08-19 07:51:11 +02:00
parent 3ea2099245
commit 5383972e96
25 changed files with 1100 additions and 350 deletions
@@ -13,9 +13,12 @@ IR::ExportFlags Translator::AddExportInfo(const IR::Instruction& inst) {
bool Translator::TranslateAttributeOperation(const IR::Instruction& inst) {
if (inst.op == IR::Opcode::LoadInputF32) {
WriteOperand(inst.dst,
ir.Emit(IR::ValueOpcode::GetAttribute,
{IR::Value(inst.input_info.attr), IR::Value(inst.input_info.chan)}));
for (uint32_t component = 0; component < inst.input_info.component_count; component++) {
WriteOperand(OffsetOperand(inst.dst, component),
ir.Emit(IR::ValueOpcode::GetAttribute,
{IR::Value(inst.input_info.attr),
IR::Value(inst.input_info.chan + component)}));
}
return true;
}
if (inst.op == IR::Opcode::Export) {