refactor(shader): preserve native wide buffer operations

This commit is contained in:
nmzik
2026-08-19 07:51:11 +02:00
parent 3ea2099245
commit 5383972e96
25 changed files with 1100 additions and 350 deletions
+3 -2
View File
@@ -123,8 +123,9 @@ struct ExportInfo {
};
struct InputInfo {
uint32_t attr = 0;
uint32_t chan = 0;
uint32_t attr = 0;
uint32_t chan = 0;
uint32_t component_count = 1;
bool operator==(const InputInfo& other) const = default;
};