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refactor(shader): preserve native wide buffer operations
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@@ -55,6 +55,7 @@ static_assert(std::is_trivially_copyable_v<ExportFlags>);
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[[nodiscard]] size_t NumArgsOf(ValueOpcode opcode);
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[[nodiscard]] bool HasSideEffects(ValueOpcode opcode);
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[[nodiscard]] BufferAccess BufferAccessOf(ValueOpcode opcode);
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[[nodiscard]] uint32_t BufferComponentCount(ValueOpcode opcode);
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[[nodiscard]] std::string_view ValueOpcodeName(ValueOpcode opcode);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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