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refactor(shader): preserve native wide buffer operations
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@@ -287,6 +287,9 @@ void FoldInstruction(Inst& inst) {
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case ValueOpcode::CompositeExtractU32x2:
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FoldCompositeExtract(inst, ValueOpcode::CompositeConstructU32x2, 2);
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return;
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case ValueOpcode::CompositeExtractU32x3:
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FoldCompositeExtract(inst, ValueOpcode::CompositeConstructU32x3, 3);
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return;
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case ValueOpcode::CompositeExtractU32x4:
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FoldCompositeExtract(inst, ValueOpcode::CompositeConstructU32x4, 4);
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return;
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