shader: implement V_CMP_EQ_U64

This commit is contained in:
nmzik
2026-08-29 11:26:05 +04:00
parent 18b6c9059b
commit 53a59434d8
5 changed files with 49 additions and 3 deletions
+31
View File
@@ -15414,6 +15414,36 @@ TestCase VectorCompareOps() {
O::V_CMP_T_U32, O::BUFFER_STORE_DWORD, O::S_ENDPGM}};
}
TestCase VectorVop3CompareEqU64OnGpu() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeVop1(0x01, 1, InlineU32(1)));
code.push_back(EncodeSop1(0x04, 106, 126)); // s_mov_b64 vcc, exec
code.push_back(0xd4e2006au);
code.push_back(0x0000d47eu); // v_cmp_eq_u64 vcc, exec, vcc
code.push_back(EncodeVop2(0x01, 2, InlineU32(0), 1));
AppendStoreVgpr(&code, 2, 0);
AppendSMovLiteral(&code, 107, 1); // high-dword mismatch
code.push_back(0xd4e2006au);
code.push_back(0x0000d47eu); // v_cmp_eq_u64 vcc, exec, vcc
code.push_back(EncodeVop2(0x01, 3, InlineU32(0), 1));
AppendStoreVgpr(&code, 3, 1);
AppendEnd(&code);
TestCase test{"VectorVop3CompareEqU64OnGpu",
code,
{},
{1, 0},
{O::V_MOV_B32, O::S_MOV_B64, O::V_CMP_EQ_U64,
O::V_CNDMASK_B32, O::S_MOV_B32, O::BUFFER_STORE_DWORD,
O::S_ENDPGM}};
test.decoded_counts = {{"V_CMP_EQ_U64 vcc_lo, exec_lo, vcc_lo", 2}};
return test;
}
TestCase VectorVop3CompareNeU64OnGpu() {
using O = ShaderOpcode;
@@ -20487,6 +20517,7 @@ std::vector<TestCase> MakeCases() {
AddCase(VectorSinCosMaxFiniteSpecialCases);
AddCase(VectorCompareOps);
AddCase(VectorVop3CompareEqI64OnGpu);
AddCase(VectorVop3CompareEqU64OnGpu);
AddCase(VectorVop3CompareGtU64OnGpu);
AddCase(VectorVop3CompareNeU64OnGpu);
AddCase(VectorVopcCmpxNeU64CapturedExecMask);