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shader: keep pixel helper lanes out of the EXEC and VCC words
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@@ -146,6 +146,7 @@ struct EmitterState {
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const IR::Block* current_block = nullptr;
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uint32_t pixel_valid_mask_variable = 0;
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uint32_t subgroup_local_invocation_id_variable = 0;
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uint32_t helper_invocation_variable = 0;
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uint32_t per_vertex_variable = 0;
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uint32_t point_size_variable = 0;
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uint32_t clip_distance_variable = 0;
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