shader: keep pixel helper lanes out of the EXEC and VCC words

This commit is contained in:
nmzik
2026-10-26 06:53:55 +01:00
parent 025d1f7edf
commit 5429888d4c
20 changed files with 428 additions and 390 deletions
@@ -146,6 +146,7 @@ struct EmitterState {
const IR::Block* current_block = nullptr;
uint32_t pixel_valid_mask_variable = 0;
uint32_t subgroup_local_invocation_id_variable = 0;
uint32_t helper_invocation_variable = 0;
uint32_t per_vertex_variable = 0;
uint32_t point_size_variable = 0;
uint32_t clip_distance_variable = 0;