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shader: add S_BITCMP0_B64 and S_BITCMP1_B64 (#688)
* shader: add S_BITCMP0_B64 and S_BITCMP1_B64 * test: move S_BITCMP_B64 coverage to compute suite * test: use the existing compute CTest entry for bit comparisons * test: remove the dedicated S_BITCMP_B64 command-line selector --------- Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -74,7 +74,8 @@ constexpr OpcodeMap SOPC_OPCODE_LIST[] = {
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{0x03u, Opcode::S_CMP_GE_I32}, {0x04u, Opcode::S_CMP_LT_I32}, {0x05u, Opcode::S_CMP_LE_I32},
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{0x06u, Opcode::S_CMP_EQ_U32}, {0x07u, Opcode::S_CMP_LG_U32}, {0x08u, Opcode::S_CMP_GT_U32},
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{0x09u, Opcode::S_CMP_GE_U32}, {0x0au, Opcode::S_CMP_LT_U32}, {0x0bu, Opcode::S_CMP_LE_U32},
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{0x0cu, Opcode::S_BITCMP0_B32}, {0x0du, Opcode::S_BITCMP1_B32}, {0x12u, Opcode::S_CMP_EQ_U64},
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{0x0cu, Opcode::S_BITCMP0_B32}, {0x0du, Opcode::S_BITCMP1_B32},
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{0x0eu, Opcode::S_BITCMP0_B64}, {0x0fu, Opcode::S_BITCMP1_B64}, {0x12u, Opcode::S_CMP_EQ_U64},
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{0x13u, Opcode::S_CMP_LG_U64},
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};
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