renderer: optimize tiling and reuse centralized image layouts

This commit is contained in:
nmzik
2026-10-09 22:23:02 +02:00
parent 1c301c9aab
commit 5559cfcbb2
18 changed files with 1373 additions and 1533 deletions
+138 -265
View File
@@ -110,37 +110,6 @@ constexpr uint64_t NumFramesBeforeRemoval = 32;
return true;
}
[[nodiscard]] std::vector<vk::BufferImageCopy> BuildDepthCopies(const ImageInfo& info,
uint64_t slice_stride,
vk::ImageAspectFlags aspect) {
std::vector<vk::BufferImageCopy> copies(info.resources.layers);
for (uint32_t layer = 0; layer < info.resources.layers; ++layer) {
auto& copy = copies[layer];
copy.bufferOffset = slice_stride * layer;
copy.bufferRowLength = info.pitch;
copy.bufferImageHeight = info.extent.height;
copy.imageSubresource = {aspect, 0, layer, 1};
copy.imageExtent = {info.extent.width, info.extent.height, 1};
}
return copies;
}
[[nodiscard]] std::vector<GpuTileInfo> BuildDepthTiles(const ImageInfo& info) {
TileBlockLayout block {};
EXIT_NOT_IMPLEMENTED(
!TileGetBlockLayout(TileBlockFamily::Depth64KB, info.bytes_per_block, block));
const auto full_slice_size = info.data.size / info.resources.layers;
std::vector<GpuTileInfo> tiles;
tiles.reserve(info.resources.layers);
for (uint32_t layer = 0; layer < info.resources.layers; ++layer) {
const auto offset = full_slice_size * layer;
tiles.push_back({block.family, block.bytes_per_element, offset, full_slice_size, offset,
full_slice_size, 0, info.extent.width, info.extent.height, 1, info.pitch});
tiles.back().surface_z = layer;
}
return tiles;
}
} // namespace
TextureCache::TextureCache(GraphicContext& graphics, CommandScheduler& scheduler,
@@ -570,20 +539,20 @@ bool TextureCache::CopyD16(Image& destination, Image& source) {
EXIT_IF(layers == 0 || depth_slice > UINT64_MAX / layers || color_slice > UINT64_MAX / layers);
const auto depth_size = depth_slice * layers;
const auto color_size = color_slice * layers;
std::vector<vk::BufferImageCopy> depth_copies(layers);
std::vector<vk::BufferImageCopy> color_copies(layers);
for (uint32_t layer = 0; layer < layers; layer++) {
depth_copies[layer].bufferOffset = depth_slice * layer;
depth_copies[layer].bufferRowLength = depth.info.pitch;
depth_copies[layer].bufferImageHeight = depth.info.extent.height;
depth_copies[layer].imageSubresource = {vk::ImageAspectFlagBits::eDepth, 0, layer, 1};
depth_copies[layer].imageExtent = depth.info.extent;
color_copies[layer].bufferOffset = color_slice * layer;
color_copies[layer].bufferRowLength = color.info.pitch;
color_copies[layer].bufferImageHeight = color.info.extent.height;
color_copies[layer].imageSubresource = {vk::ImageAspectFlagBits::eColor, 0, layer, 1};
color_copies[layer].imageExtent = color.info.extent;
}
const std::array depth_copies {
vk::BufferImageCopy {0,
depth.info.pitch,
depth.info.extent.height,
{vk::ImageAspectFlagBits::eDepth, 0, 0, layers},
{},
depth.info.extent}};
const std::array color_copies {
vk::BufferImageCopy {0,
color.info.pitch,
color.info.extent.height,
{vk::ImageAspectFlagBits::eColor, 0, 0, layers},
{},
color.info.extent}};
auto depth_buffer = m_tiler.GetScratchBuffer(depth_size);
auto color_buffer = m_tiler.GetScratchBuffer(color_size, depth_buffer.buffer);
@@ -740,7 +709,11 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested, BindingTyp
if (retain_cached_layout) {
info.data = cached.info.data;
info.resources = cached.info.resources;
info.mip_layout = cached.info.mip_layout;
info.mip_layout = cached.info.mip_layout;
info.tiling = cached.info.tiling;
info.tiled_slice_stride = cached.info.tiled_slice_stride;
info.linear_slice_stride = cached.info.linear_slice_stride;
info.first_tail_level = cached.info.first_tail_level;
}
info.htile_clear_mask = 0;
const auto replacement_id = InsertImage(info);
@@ -801,7 +774,14 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
// a level into or out of the mip tail. These are separate guest layouts.
if (requested.tile_mode != cached.info.tile_mode ||
(requested.resources == cached.info.resources &&
requested.mip_layout != cached.info.mip_layout)) {
!std::equal(requested.mip_layout.begin(), requested.mip_layout.end(),
cached.info.mip_layout.begin(),
[](const ImageMipInfo& left, const ImageMipInfo& right) {
return left.offset == right.offset && left.size == right.size &&
left.pitch == right.pitch && left.height == right.height &&
left.tail_x == right.tail_x && left.tail_y == right.tail_y &&
left.surface_z == right.surface_z;
}))) {
if (safe_to_delete) {
FreeImage(cached_id);
}
@@ -913,168 +893,55 @@ ImageId TextureCache::ExpandImage(const ImageInfo& info, ImageId source_id) {
return expanded_id;
}
struct TextureCache::TextureTransfer {
TextureUploadLayout layout;
std::vector<vk::BufferImageCopy> regions;
std::vector<GpuTileInfo> tiles;
ColorTransform color_transform = ColorTransform::None;
bool valid = false;
[[nodiscard]] uint64_t LinearSize() const {
uint64_t size = 0;
for (const auto& tile: tiles) {
size = std::max(size, tile.linear_offset + tile.linear_size);
}
return size;
bool TextureCache::CanDownload(const Image& image) const {
const auto& info = image.info;
if (info.samples != 1 || image.backing.samples != 1 || info.resources.layers == 0 ||
info.data.size % info.resources.layers != 0) {
return false;
}
};
struct TextureCache::ImageDownload {
TextureTransfer texture;
bool depth_target = false;
bool valid = false;
};
TextureCache::TextureTransfer
TextureCache::BuildTextureTransfer(const Image& image, BindingType binding,
TransferDirection direction) const {
const auto& info = image.info;
const bool upload = direction == TransferDirection::Upload;
const bool render_target = binding == BindingType::RenderTarget;
const bool video_out = binding == BindingType::VideoOut;
uint32_t layers = info.TransferLayers();
bool volume = info.IsVolume();
const char* owner = "TextureCache readback";
TextureTransfer transfer;
transfer.color_transform = info.GetColorTransform();
if (upload) {
if ((render_target || video_out) &&
(info.resources.layers == 0 || info.data.size % info.resources.layers != 0 ||
info.samples != 1 || image.backing.samples != 1)) {
EXIT("TextureCache: invalid color-attachment upload\n");
}
owner = "TextureCache";
if (render_target) {
owner = "RenderTarget";
} else if (binding == BindingType::Storage) {
owner = "StorageTextureCache";
} else if (video_out) {
if (info.metadata.compression != VideoOutCompression::Uncompressed) {
EXIT("TextureCache: invalid color-attachment upload\n");
}
layers = info.resources.layers;
volume = false;
owner = "VideoOut";
}
if (UploadBinding(image) == BindingType::DepthTarget) {
return IsSupportedDepthPlaneReadback(info) &&
Prospero::NumBytesPerElement(info.guest_format) == info.bytes_per_block;
}
transfer.layout = TextureCalcUploadLayout(info.guest_format, info.extent.width,
info.extent.height, info.resources.levels, layers,
info.tile_mode, info.data.size, volume, owner);
transfer.regions = TextureBuildImageCopies(transfer.layout);
if (info.IsDepth()) {
for (auto& region: transfer.regions) {
region.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eDepth;
}
}
if (transfer.layout.surface.description.tile_mode != Prospero::TileMode::kLinear) {
if (!TextureBuildGpuTileInfos(info.data.size, transfer.regions, transfer.layout,
info.resources.levels, transfer.tiles)) {
return transfer;
}
}
transfer.valid = true;
return transfer;
}
TextureCache::ImageDownload TextureCache::BuildDownload(const Image& image) const {
const auto& info = image.info;
const auto binding = UploadBinding(image);
ImageDownload transfer {.depth_target = binding == BindingType::DepthTarget};
if (info.samples != 1 || image.backing.samples != 1) {
return transfer;
}
if (transfer.depth_target) {
transfer.valid = IsSupportedDepthPlaneReadback(info) && info.resources.layers != 0 &&
info.data.size % info.resources.layers == 0 &&
Prospero::NumBytesPerElement(info.guest_format) == info.bytes_per_block;
return transfer;
}
if (info.metadata.compression != VideoOutCompression::Uncompressed) {
return transfer;
}
transfer.texture = BuildTextureTransfer(image, binding, TransferDirection::Download);
transfer.valid = transfer.texture.valid;
return transfer;
return info.metadata.compression == VideoOutCompression::Uncompressed &&
(!info.IsTiled() || !Prospero::IsFmaskTextureFormat(info.guest_format)) &&
info.LinearSize() != 0;
}
void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_offset) {
auto& destination = image.depth_id ? m_slot_images[image.depth_id] : image;
const auto binding = image.depth_id ? BindingType::DepthTarget : UploadBinding(image);
const auto upload = [&](std::vector<vk::BufferImageCopy>& copies, TileManager::Result linear) {
for (auto& copy: copies) {
copy.bufferOffset += linear.offset;
}
destination.Upload(copies, linear.buffer, linear.offset, linear.size);
};
const auto& info = image.info;
const auto binding = image.depth_id ? BindingType::DepthTarget : UploadBinding(image);
if (binding != BindingType::DepthTarget) {
const auto& info = image.info;
auto transfer = BuildTextureTransfer(image, binding, TransferDirection::Upload);
if (!transfer.valid) {
EXIT("TextureCache: invalid texture upload: binding=%u addr=0x%016" PRIx64
" size=0x%016" PRIx64 " format=%u tile=%u family=%u extent=%ux%ux%u "
"pitch=%u levels=%u layers=%u samples=%u\n",
static_cast<uint32_t>(binding), info.data.address, info.data.size,
static_cast<uint32_t>(info.guest_format), static_cast<uint32_t>(info.tile_mode),
static_cast<uint32_t>(transfer.layout.surface.texture.block.family), info.extent.width,
info.extent.height, info.extent.depth, info.pitch, info.resources.levels,
info.resources.layers, info.samples);
if ((binding == BindingType::RenderTarget || binding == BindingType::VideoOut) &&
(info.resources.layers == 0 || info.data.size % info.resources.layers != 0 ||
info.samples != 1 || image.backing.samples != 1)) {
EXIT("TextureCache: invalid color-attachment upload\n");
}
TileManager::Result linear {source.Handle(), source_offset, info.data.size};
if (!transfer.tiles.empty()) {
linear = m_tiler.Detile(source.Handle(), source_offset, info.data.size,
transfer.LinearSize(), transfer.tiles, transfer.color_transform);
} else if (transfer.color_transform != ColorTransform::None) {
linear = m_tiler.TransformColor(linear, transfer.color_transform, true);
if (binding == BindingType::VideoOut &&
info.metadata.compression != VideoOutCompression::Uncompressed) {
EXIT("TextureCache: invalid video-out upload\n");
}
upload(transfer.regions, linear);
const auto linear = m_tiler.Detile(source.Handle(), source_offset, info);
const auto copies = info.BufferCopies(linear.offset);
destination.Upload(copies, linear.buffer, linear.offset, linear.size);
return;
}
// The stencil plane has its own row pitch and shares the native image
// with the depth plane.
auto info = destination.info;
if (image.depth_id) {
info.data = image.info.data;
info.resources = {image.stencil_subresources.level_count,
image.stencil_subresources.layer_count};
info.guest_format = Prospero::BufferFormat::k8UInt;
info.bytes_per_block = 1;
if (info.IsTiled()) info.pitch = TileGetDepthPitch(info.extent.width, 1, 0);
}
if (info.samples != 1 || destination.backing.samples != 1 ||
info.resources.layers == 0 || info.data.size % info.resources.layers != 0 ||
Prospero::NumBytesPerElement(info.guest_format) != info.bytes_per_block) {
EXIT("TextureCache: invalid depth upload\n");
}
const auto layers = info.resources.layers;
const auto full_slice_size = info.data.size / layers;
auto copies = BuildDepthCopies(info, full_slice_size, image.depth_id
? vk::ImageAspectFlagBits::eStencil
: vk::ImageAspectFlagBits::eDepth);
const auto layers = info.resources.layers;
const auto full_slice_size = info.linear_slice_stride;
auto linear = m_tiler.Detile(source.Handle(), source_offset, info);
auto copies = info.BufferCopies(linear.offset);
if (image.depth_id) {
for (auto& copy: copies) {
copy.imageSubresource.baseArrayLayer += image.stencil_subresources.base_layer;
}
}
TileManager::Result linear {source.Handle(), source_offset, source.Size() - source_offset};
if (info.IsTiled()) {
const auto tiles = BuildDepthTiles(info);
linear =
m_tiler.Detile(source.Handle(), source_offset, info.data.size, info.data.size, tiles);
}
const auto transfer_bytes = image.depth_id ? 1u : DepthAspectTransferBytes(info.pixel_format);
if (transfer_bytes != info.bytes_per_block) {
const uint64_t texels_per_slice = static_cast<uint64_t>(info.pitch) * info.extent.height;
@@ -1095,11 +962,14 @@ void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_off
.source_slice_stride = full_slice_size,
.target_slice_stride = transfer_slice});
linear = promoted;
for (uint32_t layer = 0; layer < layers; layer++) {
copies[layer].bufferOffset = transfer_slice * layer;
}
copies.resize(1);
copies[0].bufferOffset = linear.offset;
copies[0].bufferRowLength = info.pitch;
copies[0].bufferImageHeight = info.extent.height;
copies[0].imageSubresource = {vk::ImageAspectFlagBits::eDepth, 0, 0, layers};
copies[0].imageExtent = info.extent;
}
upload(copies, linear);
destination.Upload(copies, linear.buffer, linear.offset, linear.size);
}
void TextureCache::InitializeImage(ImageId id) {
@@ -1257,8 +1127,25 @@ ImageId TextureCache::AssociateStencil(ImageId depth_id, GuestRange stencil) {
}
auto& record = m_slot_images[association];
TouchImage(record);
record.depth_id = depth_id;
record.stencil_subresources = depth.stencil_subresources;
if (record.depth_id != depth_id || record.stencil_subresources != depth.stencil_subresources) {
ImageInfo plane {};
plane.data = stencil;
plane.pixel_format = vk::Format::eS8Uint;
plane.guest_format = Prospero::BufferFormat::k8UInt;
plane.type = depth.info.type;
plane.extent = depth.info.extent;
plane.resources = {depth.stencil_subresources.level_count,
depth.stencil_subresources.layer_count};
plane.tile_mode = depth.info.tile_mode;
plane.pitch =
plane.IsTiled() ? TileGetDepthPitch(plane.extent.width, 1, 0) : depth.info.pitch;
plane.bytes_per_block = 1;
plane.UpdateSize();
record.info = plane;
record.depth_id = depth_id;
record.stencil_subresources = depth.stencil_subresources;
}
return association;
}
@@ -1282,6 +1169,19 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
for (const auto id: candidates) {
const auto& image = m_slot_images[id];
// Stencil descriptors name the associated plane; its depth owner supplies
// the native image and the canonical guest tiling.
if ((desc.type == BindingType::Texture || desc.type == BindingType::Storage) &&
image.depth_id && image.info.data == desc.info.data &&
m_slot_images[image.depth_id].info.samples == desc.info.samples &&
image.info.extent == desc.info.extent && image.info.type == desc.info.type &&
image.info.resources.levels >= desc.info.resources.levels &&
image.info.resources.layers >= desc.info.resources.layers &&
desc.info.bytes_per_block == 1 &&
desc.info.guest_format == Prospero::BufferFormat::k8UInt) {
result = id;
break;
}
if (SameBacking(image.info, desc.info, exact_format)) {
result = id;
}
@@ -1303,7 +1203,7 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
}
}
if (result) {
if (result && !m_slot_images[result].depth_id) {
auto& resolved = m_slot_images[result];
if (exact_format && resolved.info.pixel_format != desc.info.pixel_format) {
result = {};
@@ -1685,7 +1585,7 @@ void TextureCache::InvalidateMemory(uint64_t address, uint64_t size) {
void TextureCache::DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset) {
const auto& info = image.info;
const auto layers = info.resources.layers;
const auto full_slice_size = info.data.size / layers;
const auto full_slice_size = info.linear_slice_stride;
const auto transfer_bytes = DepthAspectTransferBytes(info.pixel_format);
const uint64_t texels_per_slice = static_cast<uint64_t>(info.pitch) * info.extent.height;
EXIT_NOT_IMPLEMENTED(transfer_bytes == 0 || texels_per_slice > UINT32_MAX ||
@@ -1696,31 +1596,31 @@ void TextureCache::DownloadDepth(Image& image, Buffer& destination, uint64_t des
EXIT_NOT_IMPLEMENTED(transfer_slice > UINT64_MAX / layers);
const uint64_t transfer_size = transfer_slice * layers;
EXIT_NOT_IMPLEMENTED(guest_slice > full_slice_size);
auto copies = BuildDepthCopies(info, full_slice_size, vk::ImageAspectFlagBits::eDepth);
if (transfer_bytes == info.bytes_per_block) {
if (!info.IsTiled()) {
for (auto& copy: copies) {
copy.bufferOffset += destination_offset;
}
const auto copies = info.BufferCopies(destination_offset);
image.Download(copies, destination.Handle(), destination_offset, info.data.size);
return;
} else {
const auto copies = info.BufferCopies();
m_tiler.TileImage(image, copies, destination.Handle(), destination_offset,
info.data.size);
}
const auto tiles = BuildDepthTiles(info);
m_tiler.TileImage(image, copies, destination.Handle(), destination_offset, info.data.size,
info.data.size, tiles);
return;
}
EXIT_NOT_IMPLEMENTED(info.bytes_per_block != sizeof(uint16_t) ||
transfer_bytes != sizeof(uint32_t));
for (uint32_t layer = 0; layer < layers; layer++) {
copies[layer].bufferOffset = transfer_slice * layer;
}
const std::array copies {vk::BufferImageCopy {0,
info.pitch,
info.extent.height,
{vk::ImageAspectFlagBits::eDepth, 0, 0, layers},
{},
info.extent}};
auto host_linear = m_tiler.GetScratchBuffer(transfer_size);
image.Download(copies, host_linear.buffer, 0, host_linear.size);
const bool tiled = info.IsTiled();
auto guest_linear = tiled ? m_tiler.GetScratchBuffer(info.data.size, host_linear.buffer)
: TileManager::Result {destination.Handle(), destination_offset,
destination.Size() - destination_offset};
auto guest_linear = tiled ? m_tiler.GetScratchBuffer(info.LinearSize(), host_linear.buffer)
: TileManager::Result {destination.Handle(), destination_offset,
destination.Size() - destination_offset};
m_tiler.ConvertD16(host_linear, guest_linear, TileManager::D16Direction::Demote,
DepthAspectTransferFormat(info.pixel_format) == vk::Format::eD32Sfloat,
{.width = info.extent.width,
@@ -1730,47 +1630,39 @@ void TextureCache::DownloadDepth(Image& image, Buffer& destination, uint64_t des
.target_row_stride = static_cast<uint64_t>(info.pitch) * sizeof(uint16_t),
.source_slice_stride = transfer_slice,
.target_slice_stride = full_slice_size});
if (!tiled) {
return;
if (tiled) {
m_tiler.Tile(guest_linear.buffer, guest_linear.offset, guest_linear.size,
destination.Handle(), destination_offset, info.data.size, info);
}
const auto tiles = BuildDepthTiles(info);
m_tiler.Tile(guest_linear.buffer, guest_linear.offset, info.data.size, destination.Handle(),
destination_offset, info.data.size, tiles);
}
void TextureCache::DownloadImage(Image& image, Buffer& destination, uint64_t destination_offset,
uint64_t destination_size, ImageDownload transfer) {
if (!transfer.valid) {
EXIT("TextureCache: invalid image download transfer\n");
uint64_t destination_size, uint32_t levels) {
if (!CanDownload(image)) {
EXIT("TextureCache: invalid image download\n");
}
if (transfer.depth_target) {
if (destination_size != image.info.data.size) {
EXIT("TextureCache: partial depth image download is unsupported\n");
}
if (UploadBinding(image) == BindingType::DepthTarget) {
EXIT_IF(destination_size != image.info.data.size || levels != image.info.resources.levels);
DownloadDepth(image, destination, destination_offset);
return;
}
auto& texture = transfer.texture;
const auto transform = texture.color_transform;
if (texture.tiles.empty()) {
if (transform != ColorTransform::None) {
auto linear = m_tiler.GetScratchBuffer(destination_size);
image.Download(texture.regions, linear.buffer, 0, linear.size);
m_tiler.TransformColor(linear,
{destination.Handle(), destination_offset, destination_size},
transform, false);
return;
}
for (auto& copy: texture.regions) {
copy.bufferOffset += destination_offset;
}
image.Download(texture.regions, destination.Handle(), destination_offset, destination_size);
return;
const auto& info = image.info;
const auto transform = info.GetColorTransform();
if (info.IsTiled()) {
const auto copies = info.BufferCopies(0, levels);
m_tiler.TileImage(image, copies, destination.Handle(), destination_offset, destination_size,
levels);
} else if (transform != ColorTransform::None) {
auto linear = m_tiler.GetScratchBuffer(destination_size);
const auto copies = info.BufferCopies(0, levels);
image.Download(copies, linear.buffer, 0, linear.size);
m_tiler.TransformColor(linear, {destination.Handle(), destination_offset, destination_size},
transform, false);
} else {
const auto copies = info.BufferCopies(destination_offset, levels);
image.Download(copies, destination.Handle(), destination_offset, destination_size);
}
m_tiler.TileImage(image, texture.regions, destination.Handle(), destination_offset,
destination_size, texture.LinearSize(), texture.tiles, transform);
}
bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, uint64_t vaddr, uint64_t size) {
@@ -1810,30 +1702,12 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, uint64_t vaddr, uin
if (copy_size == 0) {
return false;
}
auto transfer = m_texture_cache.BuildDownload(image);
if (!transfer.valid) {
if (!m_texture_cache.CanDownload(image) ||
(TextureCache::UploadBinding(image) == TextureCache::BindingType::DepthTarget &&
copy_size != image.info.data.size)) {
return false;
}
if (transfer.depth_target && copy_size != image.info.data.size) {
return false;
}
if (!transfer.depth_target && levels < image.info.resources.levels) {
auto& texture = transfer.texture;
std::erase_if(texture.regions, [levels](const vk::BufferImageCopy& region) {
return region.imageSubresource.mipLevel >= levels;
});
if (texture.regions.empty()) {
return false;
}
if (!texture.tiles.empty()) {
texture.tiles.clear();
if (!TextureBuildGpuTileInfos(copy_size, texture.regions, texture.layout, levels,
texture.tiles)) {
return false;
}
}
}
m_texture_cache.DownloadImage(image, buffer, buf_offset, copy_size, std::move(transfer));
m_texture_cache.DownloadImage(image, buffer, buf_offset, copy_size, levels);
return true;
}
@@ -1842,8 +1716,7 @@ bool TextureCache::DownloadImageMemory(ImageId id) {
if (image.depth_id) {
return false;
}
auto transfer = BuildDownload(image);
if (!transfer.valid || !image.SafeToDownload()) {
if (!image.SafeToDownload() || !CanDownload(image)) {
return false;
}
const auto range = image.info.data;
@@ -1859,7 +1732,7 @@ bool TextureCache::DownloadImageMemory(ImageId id) {
}
download.Flush(offset, range.size);
DownloadImage(image, download, offset, range.size, std::move(transfer));
DownloadImage(image, download, offset, range.size, image.info.resources.levels);
vk::BufferMemoryBarrier barrier {};
barrier.srcAccessMask = vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eTransferWrite |
vk::AccessFlagBits::eShaderWrite;