renderer: optimize tiling and reuse centralized image layouts

This commit is contained in:
nmzik
2026-10-09 22:23:02 +02:00
parent 1c301c9aab
commit 5559cfcbb2
18 changed files with 1373 additions and 1533 deletions
@@ -4,6 +4,7 @@
#include "common/assert.h"
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/guest_gpu/gpu_format.h"
#include "graphics/guest_gpu/tile.h"
#include "graphics/host_gpu/regionDefinitions.h"
#include "graphics/host_gpu/vulkanCommon.h"
@@ -12,6 +13,7 @@
#include <bit>
#include <cmath>
#include <cstdint>
#include <vector>
namespace Libs::Graphics {
@@ -47,11 +49,19 @@ struct ImageSubresourceRange {
};
struct ImageMipInfo {
// Guest mip chains run backwards within each layer or volume block-slice.
// Tail levels share an offset and use tail_x/tail_y within that block.
uint64_t offset = 0;
uint64_t size = 0;
// Padded dimensions in storage elements (compressed blocks for BC formats).
uint32_t pitch = 0;
uint32_t height = 0;
uint64_t linear_offset = 0;
uint64_t linear_size = 0; // Per transfer slice.
uint32_t linear_pitch = 0; // Storage elements.
uint32_t tail_x = 0;
uint32_t tail_y = 0;
uint32_t surface_z = 0;
auto operator<=>(const ImageMipInfo&) const = default;
};
@@ -71,6 +81,17 @@ struct ImageInfo {
Prospero::TileMode tile_mode = Prospero::TileMode::kLinear;
bool bgra16 = false;
std::array<ImageMipInfo, 16> mip_layout {};
TileTextureBlockLayout tiling;
uint64_t tiled_slice_stride = 0;
// Nonzero for guest-linear and depth-plane transfers; tiled colors are mip-major.
uint64_t linear_slice_stride = 0;
uint32_t first_tail_level = 16;
void UpdateSize();
[[nodiscard]] uint64_t LinearSize(uint32_t levels = 0) const;
[[nodiscard]] vk::Extent3D MipExtent(uint32_t level) const;
[[nodiscard]] std::vector<vk::BufferImageCopy> BufferCopies(uint64_t buffer_offset = 0,
uint32_t levels = 0) const;
[[nodiscard]] ColorTransform GetColorTransform() const noexcept {
if (bgra16) return ColorTransform::SwapBgra16;