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Implement RDNA2 per-invocation scratch memory
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@@ -18,6 +18,7 @@ struct CompileOptions {
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uint32_t wave_size = 64;
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uint32_t user_data_base = 0;
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uint32_t user_data_count = 64;
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uint32_t scratch_dwords = 0;
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uint64_t shader_hash = 0;
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uint64_t shader_base = 0;
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std::optional<uint64_t> flat_memory_base;
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