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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-28 13:56:59 +01:00
Implement RDNA2 per-invocation scratch memory
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@@ -89,21 +89,23 @@ struct ShaderVertexInputInfo {
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int resource_fetch_components[RES_MAX] = {};
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ShaderVertexInputBuffer buffers[RES_MAX];
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ShaderStageRuntime stage;
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int resources_num = 0;
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int fetch_shader_reg = 0;
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int fetch_attrib_reg = 0;
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int fetch_buffer_reg = 0;
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int buffers_num = 0;
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int export_count = 0;
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uint32_t param_export_mask = 0;
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bool fetch_external = false;
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bool fetch_embedded = false;
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int resources_num = 0;
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int fetch_shader_reg = 0;
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int fetch_attrib_reg = 0;
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int fetch_buffer_reg = 0;
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int buffers_num = 0;
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int export_count = 0;
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uint32_t scratch_size_dwords = 0;
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uint32_t param_export_mask = 0;
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bool fetch_external = false;
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bool fetch_embedded = false;
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};
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struct ShaderComputeInputInfo {
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uint32_t threads_num[3] = {0, 0, 0};
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uint32_t dispatch_threads_num[3] = {0, 0, 0};
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uint32_t lds_size_dwords = 0;
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uint32_t scratch_size_dwords = 0;
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bool group_id[3] = {false, false, false};
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bool dispatch_thread_dimensions = false;
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uint32_t wave_size = 64;
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@@ -122,6 +124,7 @@ struct ShaderPixelInputInfo {
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uint32_t mrt_output_mask = 0;
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uint32_t descriptor_set = 0;
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uint32_t push_constant_offset = 0;
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uint32_t scratch_size_dwords = 0;
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bool ps_pos_x = false;
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bool ps_pos_y = false;
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bool ps_pos_xy = false;
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@@ -241,6 +244,7 @@ struct ShaderMappedData {
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ShaderSemantic* input_semantics = nullptr;
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uint32_t num_input_semantics = 0;
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uint32_t code_size_bytes = 0;
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uint32_t scratch_size_dwords = 0;
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};
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void ShaderInit();
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